09-09-2016, 11:57 AM | #61 | |
Join Date: Jul 2015
Location: Phoenix, AZ
|
Re: GURPS Dungeon Fantasy 19: Incantation Magic
Quote:
And magic is almost never able to help magic, so the same way you can't sacrifice hp magically bestowed for spells, you can't for energy reserve.
__________________
Blog Running Games on Tuesday (online). Playing Sunday. |
|
09-09-2016, 12:31 PM | #62 |
Join Date: Aug 2004
|
Re: GURPS Dungeon Fantasy 19: Incantation Magic
Bought and am slowly going through it. I like what I see, and am trying a trial run by creating a few spells. Unfortunately, I have a question and can't seem to find the answer.
If your spell requires elements from more than one path, which path skill to you roll for casting? The lowest? All of them, each in turn? If someone could point me to the answer, I would greatly appreciate it. To help see what I'm trying to do in full context, here is the spell I'm trying to create Idiosyncratic Key At the completion of the ritual you touch a lock with one hand and a steel key, perfectly fitted to that lock appears in the keyhole. A successful casting always results in a key, but an addition roll against IQ is required to see if the key will turn. Effective or not, the key can be removed and lasts for 5 minutes. Sense protection 2SP Create elementalism 6SP Create Mesmerism 6SP Duration: 5 minutes 5SP Altered Trait: background knowledge (professional skill: locksmith) 1SP Bestows bonus (single) +6: professional skill: locksmith - only to create key 16SP Total 36SP -3 to cast Casting time: 30 minutes (A caster with the skill could drop that to 19SP, -1 to cast, and 10 minutes to cast by eliminating the altered trait, bestow bonus and create mesmerism) I just can't figure out what Path to roll against . . . |
09-09-2016, 12:36 PM | #63 | |
Join Date: Sep 2006
Location: Luxembourg
|
Re: GURPS Dungeon Fantasy 19: Incantation Magic
Quote:
|
|
09-09-2016, 12:38 PM | #64 |
Join Date: Aug 2004
|
Re: GURPS Dungeon Fantasy 19: Incantation Magic
|
09-09-2016, 01:09 PM | #65 |
Join Date: Mar 2008
Location: Dallas, TX
|
Re: GURPS Dungeon Fantasy 19: Incantation Magic
Something I've been wondering: why does the Invoker have an Unusual Background? As far as I recall, only the psionic templates have UB's, and psi is harder to directly counter. Invocation Magic is explicitly vulnerable to standard Counterspell and Ward spells, and seems no more esoteric than, say, Sorcery.
|
09-09-2016, 02:02 PM | #67 | ||||||||||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: GURPS Dungeon Fantasy 19: Incantation Magic
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
||||||||||||
09-09-2016, 02:07 PM | #68 |
Join Date: Jul 2015
Location: Phoenix, AZ
|
Re: GURPS Dungeon Fantasy 19: Incantation Magic
I must have read it wrong then, or came up with a crazy interpretation, or maybe I was just inserting my own feelings that energy reserve seems like a total waste of character points. I'll revise in a bit.
__________________
Blog Running Games on Tuesday (online). Playing Sunday. |
09-09-2016, 02:16 PM | #69 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: GURPS Dungeon Fantasy 19: Incantation Magic
Thanks! It's not as great as for standard casters - but it IS useful. Especially if casting in the field.
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
09-09-2016, 02:27 PM | #70 |
Join Date: Sep 2004
Location: Lancashire, UK
|
Re: GURPS Dungeon Fantasy 19: Incantation Magic
I want this badly, but I think the KS needs the credit so I have to wait :-(
Serving the common good is hard! |
Tags |
dungeon fantasy, fantasy |
|
|