02-07-2014, 07:26 AM | #1 |
Join Date: Aug 2004
Location: Boston, USA
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The best power for seeing the future? Plus a magic question
I have two questions for characters I'm making for an upcoming adventure.
First, the simple one. Is there a magery limitation for 'can only affect one gender'? I didn't see it in the mods list. What would the reduction % be assuming a 50/50 split between males/females in the world? -50% or less? Second, I'm trying to make a character who can see the future. I'd prefer to not use a spell if there is an advantage that would work, but I'm open to suggestions. It's more a uncontrolled power where they will see the fate of people they are looking at. What do you think is the best way to work this in the game? Thanks so much in advance for all the excellent advice. |
02-07-2014, 07:32 AM | #2 | |
Banned
Join Date: Apr 2008
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Re: The best power for seeing the future? Plus a magic question
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02-07-2014, 07:36 AM | #3 | ||
Join Date: Jun 2006
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Re: The best power for seeing the future? Plus a magic question
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-- MA Lloyd |
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02-07-2014, 07:36 AM | #4 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: The best power for seeing the future? Plus a magic question
Accessibility: Only on (gender) is a -20% limitation. This does not prevent you from throwing missile spells at either gender, though.
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02-07-2014, 07:41 AM | #5 | |
Join Date: Jun 2006
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Re: The best power for seeing the future? Plus a magic question
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Of course limitations on Magery are a questionable way to impose limitations on your *spells*, but they are the standard GURPS method of doing it.
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-- MA Lloyd |
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02-07-2014, 07:48 AM | #6 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: The best power for seeing the future? Plus a magic question
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02-07-2014, 07:53 AM | #7 |
Join Date: Jul 2007
Location: One Mile Up
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Re: The best power for seeing the future? Plus a magic question
I'd throw on an extra -10% (for a total of -30%) if you are the gender you can't target and don't get an exemption. It rules out a bunch of spells that are intended to be caster-only except as prereqs. If a "symbolic gender-switch" (common in many real-world magical traditions for various reasons) can do an end-run around that, maybe just -25% total depending on how much work is involved.
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02-07-2014, 07:57 AM | #8 | |
Join Date: Aug 2004
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Re: The best power for seeing the future? Plus a magic question
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Regarding the first - You don't often see non-standard Accessibility-limited Magery. Thaumatology (on p26) suggests just using the typical valuation for an Accessibility, which would be -20% for a specific sex. The way other Magery limiters are rated, I would probably call it a -40% modifier, with the stipulation that all spells that directly affected the target were so limited. So with Magery (Males Only), you could not affect the Wicked Witch of the West with your Fireball, but she still might be burned by any ordinary fire that it started. The disclaimer in Thamatology, about not allowing the limitation for a spell list that is largely unaffected by it, should still apply. |
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02-07-2014, 09:13 AM | #9 |
Join Date: Aug 2004
Location: Boston, USA
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Re: The best power for seeing the future? Plus a magic question
Thanks for all the excellent advice on both topics. These suggestions really help me out.
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02-07-2014, 09:19 AM | #10 |
Join Date: Dec 2008
Location: Behind You
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Re: The best power for seeing the future? Plus a magic question
-20% on Magery seems utterly cheap for this. For example, if you take "Magery, only affects females" for example, what happens if you try to cast Earth to Air or something similar? Are you going to rule that's "Mother Earth" and allow it or are any spells that don't target people going to fail?
So by that notion, you just cut out TOOOONS of spells out of the magic book. |
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