04-06-2009, 12:59 AM | #1 |
Join Date: Jul 2005
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Prerequisites for invisibility
I think this might be a mistake.
Magic lists the prereqs for Invisibility (M114) as "Six Light spells, including Blur." In GCA, the character has (in addition to Invisibility) 1. Blur 2. Continual Light 3. Darkness 4. Flash 5. Light 6. Night Vision Yet I get a red "p" in front of Invisibility in quick view. The way the prereqs are listed for Invisibility in the edit window is "Needs: 6 Light & Darkness, Blur" so I think GCA is looking for 6 Light & Darkness spells *and* Blur whereas the text of Magic appears to list the prereqs as *including* Blur. |
04-06-2009, 01:14 AM | #2 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Prerequisites for invisibility
Sometimes when adding prerequisites after the fact GCA won't realize that the prereq has been fulfilled until you do a manual needs check (Needs from the top menu). This is particularly likely in spells which require "X spells from Y group/college."
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
04-06-2009, 01:50 PM | #3 |
Join Date: Jul 2005
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Re: Prerequisites for invisibility
Awesome, that did it (Needs -> Spells -> Check All). Thanks for the super quick reply, Eric!
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