09-27-2020, 03:13 AM | #41 | |
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Location: Sumter, SC
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Re: What point value would you give to an advantage which lets you create manastones?
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Power Investiture is another (Divine) Wildcard Magery is again an oddball in this as unlike other powers it uses the Ritual Magic mechanics rather than the traditional power mechanics. Power Investiture similarly doesn't follow the traditional power mechanics
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09-27-2020, 05:07 PM | #42 |
Join Date: Jun 2010
Location: Dreamland
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Re: What point value would you give to an advantage which lets you create manastones?
There are always exceptions ;) I think certain advantages have a built in power source. I remember someone or somewhere breaking down Power Investiture and how it 'gets' a pact limitation. And skills in particular don't take power modifiers since the skill itself is mundane but what you do with the skill is supernatural (which is especially relevant to something like Magic! which has mostly supernatural skills but a handful of mundane skills)
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09-27-2020, 05:14 PM | #43 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: What point value would you give to an advantage which lets you create manastones?
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Power Investiture's breakdown appears in GURPS Thaumatology pg 67 The full breakdown is Power Investiture: Magery (Functions as a Different Talent ±0%; Sanctity Replaces Mana: ±0%; No Zero-Level Requirement +10%; Inspired Learning +20%; No Spell Prerequisites +30%; Pact -10%; No Magic Item Sensitivity -20%; Limited spell list -30%) I should mention that Wildcard Magery is an oddball even by wildcard standards as it is the only time where Magery actually adds to wildcard spells.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 09-27-2020 at 05:26 PM. |
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09-27-2020, 05:27 PM | #44 | |
Join Date: Jun 2010
Location: Dreamland
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Re: What point value would you give to an advantage which lets you create manastones?
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09-27-2020, 05:52 PM | #45 | |
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Re: What point value would you give to an advantage which lets you create manastones?
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It basically is Magery (Functions as a Different Talent ±0%; Psionics Replaces Mana: ±0%) with the following possible adjustments: * stopped or negated by anti-psi powers: -5% * brief incantations, make small “casting” gestures, and have “spell components” to hand required: -10%
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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09-28-2020, 06:58 AM | #46 | |
Join Date: Aug 2018
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Re: What point value would you give to an advantage which lets you create manastones?
I know, I'm just saying the way Origin is written about in P179 seems to differ from the way it was written about in Basic, which seemed to imply source-like functionality.
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09-28-2020, 04:44 PM | #47 | |
Join Date: Jun 2010
Location: Dreamland
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Re: What point value would you give to an advantage which lets you create manastones?
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That definitely sounds like an antagonistic GM to look for ways to punish the player with a limitation they don't have. |
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09-28-2020, 05:56 PM | #48 |
Join Date: Aug 2018
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Re: What point value would you give to an advantage which lets you create manastones?
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09-28-2020, 11:02 PM | #49 |
Join Date: Jun 2010
Location: Dreamland
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Re: What point value would you give to an advantage which lets you create manastones?
Wow, that is a great point. I'm going to have players put Environmental on spell powers that can't work on targets in NMZ. That can help differentiate Missile spells that create an object that can pass into NMZ but can't be created in it. (Because Mana is so common I don't imagine it being any more than -5%).
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09-29-2020, 09:09 AM | #50 | |
Join Date: Aug 2018
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Re: What point value would you give to an advantage which lets you create manastones?
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I guess a 3rd issue is the "intervening spaces" thing, like if the mage is casting from within Normal Mana to a target who is also in Normal Mana but then there is a No Mana Zone between them which the attack needs to cross. Whether or not you need a mana conduit. |
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