Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

Reply
 
Thread Tools Display Modes
Old 09-28-2020, 02:59 PM   #1
geppo_68
 
Join Date: Jan 2019
Default Homogeneous wounding modifiers

Hi to all,
Exploits pag 55 is pretty clear in detailing what are the new wounding modifiers for piercing and impaling attacks to homogeneous targets.
It does not says anything for other forms of attacks so we can assume no change to the basic rules, but it says also: "Ignore all knockdown and wounding modifiers for hit location."

So I expect to get for cuts a flat x1,5, for crushing attacks a flat x1, and for corrosion x1 (all the locations).

Instead in the table at page zero i find:
corrosion x1,5 face, neck and skull; x1 other
crushing x2 neck; x1 other
cut x2 neck; x1,5 other.

can someone explain this apparent incongruence to me?
Is there any errata?

Thanks
Giuseppe
geppo_68 is offline   Reply With Quote
Old 09-28-2020, 03:15 PM   #2
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Homogeneous wounding modifiers

It looks like it actually means "ignore all location modifiers for impaling or piercing damage".
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Old 09-30-2020, 12:32 PM   #3
geppo_68
 
Join Date: Jan 2019
Default Re: Homogeneous wounding modifiers

Any other opinions, perhaps by the authors?

Thanks!!
geppo_68 is offline   Reply With Quote
Reply

Tags
exploits, homogenous, wounding modifiers

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:48 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2020, vBulletin Solutions, Inc.