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09-29-2020, 11:44 PM | #51 | |
Join Date: Jun 2010
Location: Dreamland
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Re: What point value would you give to an advantage which lets you create manastones?
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That one feels like a feature based on how complicated the GM and player like to play things. |
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09-30-2020, 05:43 PM | #52 |
Join Date: Aug 2018
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Re: What point value would you give to an advantage which lets you create manastones?
You would think "normal" mana is the norm... even though there are some worlds that might be mostly low-mana or high mana, presumably it averages out at normal.
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09-30-2020, 05:56 PM | #53 |
Join Date: Jun 2010
Location: Dreamland
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Re: What point value would you give to an advantage which lets you create manastones?
I was also assuming that Low Mana still counts as Mana for Dependency. In fact I had it written up (years ago) that Dependency Mana was Very Common and each step up would be less common (with Very High being the rarest). Moving that all up one step seems fine.
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09-30-2020, 07:46 PM | #54 | |
Join Date: Aug 2018
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Re: What point value would you give to an advantage which lets you create manastones?
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Unfortunately no notes on how Dependency might interact with Continuous Mana... except I guess the one to treat -10 to -8 as Very Low, whereas -7 and above would just be Low. One idea that I had was maybe treat the unmodified HT roll as being at the lowest (-10) and every step above you get +1 to effective HT for that roll. That would be for example HT+5 at the usual "Very Low" mana penalty, HT+10 at the +0 normal mana, HT+15 at the High Mana Median and HT+20 at the absolute highest (+10 to skills, Very High) mentioned on T58. I guess the chance to fail this means you could still lose HP even at the highest possible mana, which seems off, so maybe the 'bicycle rule' where if effective HT is 15 or higher you can waive the roll? |
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