06-14-2019, 10:38 AM | #231 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Dungeon Fantasy Monsters 2 and Dungeon Fantasy Roleplaying Game Reprint
This would be an awful idea. I'm all on-board with drawing from the same well as D&D (i.e., mythology and popular culture) where they fill a good niche. In fact, if a monster from popular culture or mythology or an original monster would fill the same niche, you should always go with the monster from popular culture or mythology since that lets you convey these concepts to others who don't yet play your game. But going after D&D's original monsters is awful since what you'll wind up playing is D&D with 3d6, which is a terrible sales pitch. You're already saying that you want folks to play your game instead of or (more realistically) alongside D&D. Why would you waste money on the same experience as the one you already bought?
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06-14-2019, 10:50 AM | #232 | |
Join Date: May 2019
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Re: Dungeon Fantasy Monsters 2 and Dungeon Fantasy Roleplaying Game Reprint
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06-14-2019, 11:26 AM | #233 | |
Join Date: May 2010
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Re: Dungeon Fantasy Monsters 2 and Dungeon Fantasy Roleplaying Game Reprint
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Yup. For example, a common gripe about D&D is that ludicrous HP totals tend to keep high-level characters alive in ways that make no sense. In GURPS on the other hand, your swashbuckler might have an amazing Parry score, but she could still die from a knife to the heart if she doesn't see it coming. DFRPG has a lot of potential as the grim-n-gritty alternative to D&D. |
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06-14-2019, 11:30 AM | #234 |
Join Date: Dec 2005
Location: Earth
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Re: Dungeon Fantasy Monsters 2 and Dungeon Fantasy Roleplaying Game Reprint
That and the higher level monsters get by from nerfing character abilities and spells. 4E tried to solve by trying to keep the same level of difficulty throughout the levels. GURPS tries to solve this by having a certain amount of vulnerability that each character and monster shares. Combat is dangerous.
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Thanks, VR/Scott Saltare cum Diabolis' pullum! |
06-14-2019, 05:03 PM | #235 |
Join Date: Nov 2006
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Re: Dungeon Fantasy Monsters 2 and Dungeon Fantasy Roleplaying Game Reprint
I totally disagree with the idea that GURPS DF should not try to have equivalent monsters the AD&D has because there are many times when the DM wants to play some old school adventure that he played when he was young like Gygax’s adventures. The DM can play DF adventures too but sometimes the old school itch happens and you want to see how those adventures play out with GURPS DF.
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06-14-2019, 06:27 PM | #236 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Dungeon Fantasy Monsters 2 and Dungeon Fantasy Roleplaying Game Reprint
Sure, but it's not especially difficult to whip up stats for monsters. I've been running D&D adventures with GURPS since the mid-1990s. I rarely spend much time "converting" the monsters. I just make them do what the D&D monsters used to do, but using GURPS. Occasionally there's something that would benefit from a more thoughtful conversion, but usually it's just, Roll vs. HT... ah, you feel a sepulchral chill suffuse you, lose 7 FP [or HP or ST or MV or whatever seems like a good match]. I definitely enjoy official versions, but I also love seeing entirely new beasties that nobody expects.
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06-14-2019, 06:32 PM | #237 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Dungeon Fantasy Monsters 2 and Dungeon Fantasy Roleplaying Game Reprint
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06-14-2019, 07:15 PM | #238 | |
Join Date: Nov 2006
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Re: Dungeon Fantasy Monsters 2 and Dungeon Fantasy Roleplaying Game Reprint
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Plus being able to use old modules in a pinch sure is useful IMO. |
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06-14-2019, 07:48 PM | #239 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Dungeon Fantasy Monsters 2 and Dungeon Fantasy Roleplaying Game Reprint
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Direct conversions need to be fan based, meantime he can do public domain monsters that D&D also took from myth or come up with new ones.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries Last edited by Andrew Hackard; 06-14-2019 at 10:08 PM. |
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06-14-2019, 09:22 PM | #240 |
Join Date: Nov 2006
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Re: Dungeon Fantasy Monsters 2 and Dungeon Fantasy Roleplaying Game Reprint
One question I have with the first monster book was why liches didn’t get compartmentalized minds so they could cast a spell on each PC each round that way they would seem more like AD&D where they can reign terror on dungeon delivers. Imagine if a lich could cast 5 spells per round then he would instill major fear.
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