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Old 01-03-2015, 01:37 AM   #201
Refplace
 
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Default Re: [RPM] Post your rituals here

Hibernate
Spell Effects: Greater Control Crossroads + Lesser Sense Chance
Inherent Modifiers: Altered traits (Doesn't Breathe [20] +Doesn't Eat or Drink [10] + Sealed [15] + Unaging [15] All with -50% Hibernation limitation) (30)
Greater Effects: 1 (*3)

This spell slows time for the subject, essentially placing them in suspended animation for the duration. Injury can wake them as from a deep sleep as can a specified event.

Typical Casting: Control (5) + Lesser Sense Chance (2) + AT (30) + Duration 50 years (35) + subject weight, 300 lbs. (3) 225 energy (75*3)
Bear cave reduce energy by 10%

A little pricey for the effect.
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Old 01-03-2015, 01:46 AM   #202
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Default Re: [RPM] Post your rituals here

Quote:
Originally Posted by Refplace View Post
Hibernate
Spell Effects: Greater Control Crossroads + Lesser Sense Chance
Inherent Modifiers: Altered traits (Doesn't Breathe [20] +Doesn't Eat or Drink [10] + Sealed [15] + Unaging [15] All with -50% Hibernation limitation) (30)
Greater Effects: 1 (*3)

This spell slows time for the subject, essentially placing them in suspended animation for the duration. Injury can wake them as from a deep sleep as can a specified event.

Typical Casting: Control (5) + Lesser Sense Chance (2) + AT (30) + Duration 50 years (35) + subject weight, 300 lbs. (3) 225 energy (75*3)
Bear cave reduce energy by 10%

A little pricey for the effect.
You don't need all of those Altered Traits. Just Greater Control Crossroads and Lesser Sense Chance + Subject Weight and Duration.
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Old 01-03-2015, 02:01 AM   #203
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Default Re: [RPM] Post your rituals here

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Originally Posted by Ghostdancer View Post
You don't need all of those Altered Traits. Just Greater Control Crossroads and Lesser Sense Chance + Subject Weight and Duration.
Sweet, that brings it down to 135 energy!
Still going to need a high skill and levels in Ritual Mastery to reliably pull it off.
Computer crash stole my bookmarks. know the site with the energy calculator?
Suggestions on target skill needed or a better way to pull this off?
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Old 01-03-2015, 02:06 AM   #204
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Default Re: [RPM] Post your rituals here

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Sweet, that brings it down to 135 energy!
That sounds about right.


Quote:
Originally Posted by Refplace View Post
Still going to need a high skill and levels in Ritual Mastery to reliably pull it off.
Yeah, but that's the case with most 100+ skills.


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Originally Posted by Refplace View Post
Computer crash stole my bookmarks. know the site with the energy calculator?
That's here. Condolences. My machine died horribly at the end of November and it sucked...much.


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Originally Posted by Refplace View Post
Suggestions on target skill needed or a better way to pull this off?
I talked about this in this blog post; TL;DR - about a skill of 19. That doesn't include things like Ritual Mastery, grimoires, places of power, etc.
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Old 01-03-2015, 08:17 AM   #205
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Default Re: [RPM] Post your rituals here

Quote:
Originally Posted by Ghostdancer;1854427
I talked about this in this blog [URL="http://www.ravensnpennies.com/2014/11/gamemasters-guidepost-ritual-path-magic.html#.VKew1SvF_Ct"
post[/URL]; TL;DR - about a skill of 19. That doesn't include things like Ritual Mastery, grimoires, places of power, etc.
Thank you muchly! Skill 19 with Ritual Mastery as a leveled perk is cheaper then the idea of an Amulet with limited Magery.
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Old 01-03-2015, 08:35 PM   #206
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Default Re: [RPM] Post your rituals here

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Thank you muchly! Skill 19 with Ritual Mastery as a leveled perk is cheaper then the idea of an Amulet with limited Magery.
Yeah, 3 levels of Ritual Mastery (for a +4 bonus) reduce the skill to 15 or less which is reasonable. Such a caster could probably charge for his services too.
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Old 01-03-2015, 08:45 PM   #207
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Default Re: [RPM] Post your rituals here

Id think anyone who was going to invest that much perks into it would totally also spring for a Grimoire while they were at it!

With a +4 grimoire and the perks you could have a skill 11 rather indifferent mage make a living at the spell

Be a really good way to move people, literally stack them in like cordwood
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Old 01-03-2015, 09:17 PM   #208
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Default Re: [RPM] Post your rituals here

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Originally Posted by Kalzazz View Post
Id think anyone who was going to invest that much perks into it would totally also spring for a Grimoire while they were at it!

With a +4 grimoire and the perks you could have a skill 11 rather indifferent mage make a living at the spell

Be a really good way to move people, literally stack them in like cordwood
Agreed. One of the reasons it's so hard to pin down what skill level means in RPM is due to the fact that it's incredibly mutable thanks to easily obtainable outside forces or when you specialize. That particular blog is all about what a caster can do on his own without specialization or materials.
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Old 01-03-2015, 09:24 PM   #209
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Default Re: [RPM] Post your rituals here

Someone who wanted to ship people like cordwood and who owned ships could probably even spring for say a +7 grimoire to allow a generic unspecialized skill 12 journeyman to pull things off. Plunking down 7k TL 3 using the more expensive T:RPM rules at TL3 is nothing compared to the costs of buying ships to carry the people!

And you don't even need to use it on people. Imagine using it on cows, sheep, chickens and so forth on your ships!
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Old 01-03-2015, 09:26 PM   #210
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Default Re: [RPM] Post your rituals here

Quote:
Originally Posted by Kalzazz View Post
Someone who wanted to ship people like cordwood and who owned ships could probably even spring for say a +7 grimoire to allow a generic unspecialized skill 12 journeyman to pull things off. Plunking down 7k TL 3 using the more expensive T:RPM rules at TL3 is nothing compared to the costs of buying ships to carry the people!

And you don't even need to use it on people. Imagine using it on cows, sheep, chickens and so forth on your ships!
That's pretty clever, actually. I like the idea of magically stored produce/stock.
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ghostly movement, magic, ritual path magic, rpm, thaumatology

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