Spirits Hearing Their Own Name
In GURPS Voodoo, one of the powers available to spirits is to hear their own name whenever it is "ritually invoked", with examples being a person remembering them at the graveside of the spirit's previous body, a sorcerous conjuration, or whatever. This seems like a very useful ability for a setting I have in mind, so I set about trying to figure out how to work it up in 4E terms. Unfortunately, it isn't obvious how that would work in game mechanics. Should I just label it a Perk and call it good, or am I missing something that would make the ability worth more than a single point?
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