07-29-2016, 03:08 PM | #11 |
Join Date: Jun 2016
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Re: Recreating Kisat Dur: The Dwarven Martial Art in Gurps
Didn't even know you can adapt! Might just use boxing and sumo wrestling alone then, and just adapt everything over to wrestling or boxing. Ty for the tips.
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07-29-2016, 04:13 PM | #12 |
Join Date: Jun 2016
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Re: Recreating Kisat Dur: The Dwarven Martial Art in Gurps
Just a quick question: Could you do a grappling parry with a leg? What would the modifiers be for that?
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07-29-2016, 04:20 PM | #13 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Recreating Kisat Dur: The Dwarven Martial Art in Gurps
Quote:
GURPS Technical Grappling goes into it. I don't think GURPS Martial Arts really goes into that much detail though. It did not give much word count to Grappling.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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07-29-2016, 04:29 PM | #14 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Recreating Kisat Dur: The Dwarven Martial Art in Gurps
Quote:
Note that if I'm recalling correctly, grabbing parry has a whole slew of penalties - too many. I cover that on my blog somewhere
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07-29-2016, 05:30 PM | #15 |
Join Date: Jun 2016
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Re: Recreating Kisat Dur: The Dwarven Martial Art in Gurps
You are totally right cole. Its -2 just for grappling parry itself, -1 for unarmed and -1/-2 for grappling leg/arm and hand/feet.
And dont get starter on parrying weapons. No wonder no-one does grappling parries IRL. XD |
07-29-2016, 05:38 PM | #16 |
Join Date: Jun 2016
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Re: Recreating Kisat Dur: The Dwarven Martial Art in Gurps
I guess its a good thing that some of the more ridiculous moves of kisat dur is so difficult. Keeps it more down to earth for the normal people. I'm just happy that you can get a 3d6+7 with a little help from sumo-wrestling and Jumping. Knew I would find a use for that skill after all.
TBH at this rate in going to have to start my own blog and start writing books for GURPS myself. I've only owned MA TG for under a week and I'm having discussions on homebrewed rules I've made for it . |
07-29-2016, 05:47 PM | #17 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Recreating Kisat Dur: The Dwarven Martial Art in Gurps
Bring it on. We can show that pesky author he didn't know what he was doing, like ever.
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07-29-2016, 06:00 PM | #18 |
Join Date: Jun 2016
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Re: Recreating Kisat Dur: The Dwarven Martial Art in Gurps
Don't be like that baby, you know what I meant. The only rule I made was to make it possible to jump during an all out attack! Even though it uses sumo wrestling it is a strike, meaning that it doesn't have anything to TG!
Love TG btw. |
07-29-2016, 06:06 PM | #19 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Recreating Kisat Dur: The Dwarven Martial Art in Gurps
Quote:
Slams were definitely among those tangents!
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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07-29-2016, 06:08 PM | #20 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Recreating Kisat Dur: The Dwarven Martial Art in Gurps
Quote:
You might want to take a peek at The Grappling Mat section of my blog, though, since there are some things like damaging takedowns I cover there that didn't make the book.
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Tags |
dwarf fortress, gurps, kisat dur, martial arts, technical grappling |
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