02-26-2013, 04:05 PM | #1 |
Join Date: Sep 2004
Location: Canada
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[DF,MA] Greatsword-wielding acrobatic skirmisher?
I've been playing perhaps a bit too much Tera lately, especially on my Amani Slayer. Naturally my mind turns to GURPS and how to make a DF-appropriate character with this sort of combat style.
My first-draft idea was to make a 200-point Swashbuckler using Eric's DF-On-The-Cheap and slap the Barbarian lens on there. Pick Two-Handed Sword as your swashbuckler weapon (instead of one of the normal choices), sink points into Enhanced Dodge instead of Enhanced Parry, and look at spending discretionary points on Acrobatics, Whirlwind Attack, the Cleave powerup, that sort of thing. Optionally, for the "I'm a video-game character with a ridiculous weapon" feeling, buy the Huge Weapons (Size) perk and use an oversized thrusting greatsword instead of a normal one. Swashbuckler gives you the character template based on swording things murderously while wearing light armor and defending by being light and agile rather than tanky. Barbarian gives you more ST, and it's a template generally associated with big guy with big sword. I can't help but think I'm Doing This Wrong though - among other things, Barbarian is really more a utility class than a combat class. The character I actually want to build wants a heavy salting of barbarian/scout outdoorsy skills, but that's basically a lens on the core character concept: fighter in leather with ludicrously big sword doing acrobatic dodges. Is there something more obvious out of existing bits of DF profession templates or Martial Arts styles that I could be using?
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02-26-2013, 04:08 PM | #2 |
Join Date: Sep 2004
Location: Canada
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Re: [DF,MA] Greatsword-wielding acrobatic skirmisher?
As a note: I'm not concerned with precisely matching the specific skills from the videogame; it's the rather over-the-top style that I want.
Move and attack, leaping attacks, attack and leaping retreats, whirlwind attack (which is not exactly a great idea in GURPS but dang if it isn't awesome when you pull it off) - I can see a lot of the pieces. I'm just fumbling around trying to hook them together.
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02-26-2013, 04:27 PM | #3 |
Join Date: Jan 2013
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Re: [DF,MA] Greatsword-wielding acrobatic skirmisher?
Spoiler:
An extremely effective 100/50 point character that I made a while back. It's not excactly what you're asking for, but figured it might be nice to look at another interpretation of an over-the-top greatsword user. It's worth mentioning that I invested in high pain treshold and enhanced parry at my earliest convenience. With his high parry score and the complimentary luck that we were given, he could stay alive long enough to slaughter anything. 20 hitpoints for doubled healing/recovery rate and hard to subdue + fit/HT later on so he could keep going even if reduced to negative HP. |
02-27-2013, 02:23 AM | #4 |
Join Date: Aug 2005
Location: Denmark
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Re: [DF,MA] Greatsword-wielding acrobatic skirmisher?
I am not much of an DF-expert, having played mostly with only a curtsey nod to the DF-templates. But looking it over I think you might actually get a better fit with the Martial Artist template.
Trained By a Master is of course a bit of a waste of points when you already have Weapon Master. but look at the things it opens up for. Super Jump, Damage resistance, Regeneration. Powerblow. Many things very fitting for the type of character your after. But i don't know, there might be a better way yet. Moving outside of strict template-adherence would make it easier. But I guess that's besides the point? ;) --- Btw. a potential problem with this type of character is that all the added ST really encourages you to put on more armour as you can keep at No Encumbrance and still add much more DR. This is a problem as it breaks with the "lightly armoured" niche of the character. A potential solution is to take gigantism to get you to the very unfortunate SM+1. This should make sure you can't armour up and at the same time save a bit of points on ST and HP AND allow you to wield AN EVEN BIGGER SWORD! That last bit is very important, so it had to be in caps. *nods*. |
02-27-2013, 03:47 AM | #5 | |
Join Date: Jan 2013
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Re: [DF,MA] Greatsword-wielding acrobatic skirmisher?
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A SM+2 weapon has a ST requirement of 30, and has less convenient reach. So I'd stick to SM+1, which is quite doable without having a size modifier. Without gigantism the sword will be bigger compared to you, anyway. |
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02-27-2013, 03:51 AM | #6 |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: [DF,MA] Greatsword-wielding acrobatic skirmisher?
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02-27-2013, 04:13 AM | #7 |
Join Date: Aug 2004
Location: Austin, TX
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Re: [DF,MA] Greatsword-wielding acrobatic skirmisher?
I'd just go with straight Swashbuckler, convince your GM (or yourself) to let you use Two-Handed Sword as an acceptable choice, and spend your 60 discretionary points on more ST and the other stuff you mentioned.
I don't see any problem with that - the archetypes represent common themes of DF, but they're not all inclusive. |
02-27-2013, 05:16 AM | #8 |
Join Date: Sep 2004
Location: Canada
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Re: [DF,MA] Greatsword-wielding acrobatic skirmisher?
"Cleaving Strike", it's a technique based on All Out Attack and Rapid Strike, letting you attack up to three enemies as long as you keep knocking down or knocking back (or dismembering) foes in the sweep. First foe you hit that manages to actually stop your weapon stops the cleave.
It is totally boss for high-cinema fighters with giant bladed weapons.
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02-27-2013, 05:19 AM | #9 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [DF,MA] Greatsword-wielding acrobatic skirmisher?
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If so, that seems to make it a less useful Whirlwind Attack and not at all analoguous to the Cleave feat in D&D, which would be better modelled by a limited Extra Attack.
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02-27-2013, 05:35 AM | #10 | ||||
Join Date: Sep 2004
Location: Canada
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Re: [DF,MA] Greatsword-wielding acrobatic skirmisher?
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I'd certainly end up with ludicrously easy Rapid Strikes with both TBaM and WM... Which would mean that cranking up weapon skill wouldn't be as necessary, which in turn changes the way the feel comes out. Hm. Might be desirable, might not. I will meditate. Quote:
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The Barbarian lens, as I look into it more, allows dipping more Striking ST of the Barbarian template, and the Huge Weapons perk is a legit powerup for them from DF11, along with those extra HP, and DR (Tough Skin) to strain the "lightly armored" point as far as possible. But that's after buying the lens, which means you're getting further and further into other CP reserves on the character. This character desperately needs a Zweihander.
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