04-01-2016, 10:15 AM | #11 |
Join Date: Dec 2007
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Re: Unhealing
No it doesn't. "stealing HP from others using Vampiric Bite" is a complete thought. Magic and psionics are other ways to heal.
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04-01-2016, 10:21 AM | #12 |
Never Been Pretty
Join Date: Jan 2005
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Re: Unhealing
That doesn't say spells. If you read the complete quote, he was talking about advantages from magic and psi powers.
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04-01-2016, 10:24 AM | #13 | |
Never Been Pretty
Join Date: Jan 2005
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Re: Unhealing
Quote:
"Doesn't heal naturally – just by spells" is at most a quirk. Spells are so vastly better than natural healing that natural healing ceases to be relevant. That's most of the reason why you can't have Unhealing or similar traits alongside spells. |
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04-01-2016, 01:11 PM | #14 | |
Join Date: Nov 2009
Location: GMT-5
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Re: Unhealing
Quote:
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04-01-2016, 02:02 PM | #15 |
Never Been Pretty
Join Date: Jan 2005
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Re: Unhealing
I'm making a point. Spells are better than natural healing, so the altered quote should still be just as true.
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04-01-2016, 02:54 PM | #16 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Unhealing
That is highly subjective.
1 - They are faster: Positive. 2 - They require advanced knowledge. Natural healing (and by extension Regeneration) does not: Negative. 3 - Spells are fatiguing: Eh... it's a wash. Trade a little fatigue for health? It's a strategic call either way, having options is generally a Positive. 4 - And lastly, Spells are further Character Point sink, completely natural healing is not: Negative. |
04-01-2016, 03:27 PM | #17 |
Join Date: Dec 2007
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Re: Unhealing
It isn't. Vanilla Regeneration is something the character always has access to. Even when he's unconscious and alone. This does not at all apply to healing spells.
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04-01-2016, 03:40 PM | #18 |
Join Date: Nov 2009
Location: GMT-5
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Re: Unhealing
Unrestricted regeneration (which is what Kromm was referring to) is just the better version of natural healing. It works just like natural healing in every way except it is faster.
Spells are a totally different mechanism. They have significant, fundamental limitations:
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04-01-2016, 10:55 PM | #19 | |
Never Been Pretty
Join Date: Jan 2005
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Re: Unhealing
Quote:
So thanks all for helping me work that out. |
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04-02-2016, 12:33 PM | #20 |
Join Date: Jul 2012
Location: Midland, MI
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Re: Unhealing
A cruel, bored or irritated GM can make healing spells downright dangerous too. Playing around with the magic levels, modifiers and critical failure thresholds (or simply being extremely strict with them) can make the use of healing spells a calculated risk. I have a few places in the my games where using healing spells is like playing Russian roulette. Using other spells is like playing with a semi-auto. Makes the players squirm, but it's also forced the spellcasters to get creative.
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"I'm gonna go rescue all the babies in town. Only the babies." -Jake the Dog |
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