06-18-2014, 01:09 PM | #1 |
Join Date: May 2014
Location: Denmark
|
Does GURPS do Spontaneous Spells?
The title says it all, really. Do any of the GURPS books have a system for casting Spontaneous spells/powers/psi/whatever?
Spontaneous meaning the player defines the effects of the spell, as they cast it. |
06-18-2014, 01:11 PM | #2 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
|
Re: Does GURPS do Spontaneous Spells?
Syntactic Magic in GURPS Magic.
__________________
Ba-weep granah wheep minibon. Wubba lubba dub dub. |
06-18-2014, 01:11 PM | #3 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
|
Re: Does GURPS do Spontaneous Spells?
Yes.
Your best guide for that is GURPS Thaumatology, though GURPS Powers has some guidelines too, especially for other sorts of powers, or advantage-based magic.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
06-18-2014, 01:13 PM | #4 |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: Does GURPS do Spontaneous Spells?
There's also Cosmic Modular Ability, where you pay a rather large premium, and then pretty much make up whatever you want within your points limit in the Modular Ability.
|
06-18-2014, 01:14 PM | #5 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
|
Re: Does GURPS do Spontaneous Spells?
You can also use Wild Talent, which would basically give you 1 free "Whatever you want!" spell out of GURPS Magic per day per level.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
06-18-2014, 01:18 PM | #6 |
Join Date: May 2014
Location: Denmark
|
Re: Does GURPS do Spontaneous Spells?
Thanks guys :)
|
06-18-2014, 02:16 PM | #7 |
Join Date: Sep 2007
|
Re: Does GURPS do Spontaneous Spells?
Six posts, and no one mentioned Ritual Path Magic yet?
That's primarily a ritual system, with combat spells pre-prepared, but it is possible to cast off-the-cuff, and all of the spells have effects defined by the caster when they cast. There's a system for calculating energy costs based on a set of Paths (body, energy, etc) involved in the spell. |
06-18-2014, 05:47 PM | #8 | |
Join Date: May 2014
Location: Denmark
|
Re: Does GURPS do Spontaneous Spells?
Quote:
Uhm.. To get a little bit more specific, I'm looking around for ways to emulate Warp Powers from Warhammer 40,000. Which means, ideally:
So if you guys have specific advice on those three things, I'd very much appreciate it. So far I've only had a chance to look up Syntactic Magic, which kind of reminds me of a light weight Ars Magica and isn't necessarily a bad fit for #3, at least not if I change the syntax stuff to be a purely mechanical consideration. |
|
06-18-2014, 06:40 PM | #9 |
Join Date: Sep 2004
Location: Canada
|
Re: Does GURPS do Spontaneous Spells?
GURPS Ritual Path Magic, of course :) ( which is type 1 on your list, and type 2 with the right advantages )
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
06-18-2014, 06:46 PM | #10 |
Join Date: Mar 2013
|
Re: Does GURPS do Spontaneous Spells?
I use a syntactic realm magic that was inspired by RPM.
I think that something from that vein should be able to handle all your requirements.
__________________
A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
|
|