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Old 07-02-2013, 02:18 PM   #11
Jürgen Hubert
 
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Default Re: The Definite d20/D&D Conversion thread

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Originally Posted by Laughing Man View Post
I am very interested in this, since I am starting my GURPS Pathfinder campaign in a week, which pretty much is D&D.

Just a little question: Is the goal to convert 1:1? Even the silly stuff, like racial skills?
A reduction in silly stuff wouldn't hurt. In general, I am trying to keep the general flavor of everything while still making sure the GURPS conversion isn't particularly awkward. For instance, I don't feel the need to convert all the D&D spells or the spell slot system into GURPS but at most create variants for the standard GURPS system.
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Old 07-02-2013, 02:22 PM   #12
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Default Re: The Definite d20/D&D Conversion thread

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I would be willing to help put some of those up. If you have the stats in some form, it is just a matter of formatting them, right? If you're amenable, let's make this happen.
...or we could do it this way. ;)

Truth to be told, I am involved in all sorts of wiki projects, so if someone else is willing to pitch in I'd be very happy indeed. As, I suspect, other GURPS gamers who want to use it in the future and not wade through the forum.
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Old 07-02-2013, 02:24 PM   #13
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Default Re: The Definite d20/D&D Conversion thread

I amended my previous post to include my email addy, and to acknowledge that you made the same offer while I was posting. I imagine you'll have better initial familiarity with formatting, but more hands will make the work go by faster.
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Old 07-02-2013, 02:29 PM   #14
Jürgen Hubert
 
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Default Re: The Definite d20/D&D Conversion thread

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Originally Posted by Dammann View Post
I amended my previous post to include my email addy, and to acknowledge that you made the same offer while I was posting. I imagine you'll have better initial familiarity with formatting, but more hands will make the work go by faster.
For the record, you can add new monsters by entering the name of the monsters here and then simply filling out the (DF-style) template. However, for D&D monsters please use this page, as the template will also include standard D&D legalese (to be on the safe side).
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Old 07-02-2013, 02:31 PM   #15
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Default Re: The Definite d20/D&D Conversion thread

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If you did that, then I might fall in love with you... Especially if you happen to put them up in DF-style templates.
Awww ... I'm already married. But the Bestiarium file here (and in my .sig) has all that.

Jurgen, if you put them up, can you attribute them to my username down on the Repository? For ego's sake.

Note that I have the extra legalese at the end for citing the Tome of Horrors.
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Last edited by Rasputin; 07-02-2013 at 02:32 PM. Reason: The legalese.
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Old 07-02-2013, 02:37 PM   #16
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Default Re: The Definite d20/D&D Conversion thread

*whistle*

I'll get to doing some of these. Just going to start with "B" and move forward with every alternate letter (D, F, H, etc) for now.
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Old 07-02-2013, 02:58 PM   #17
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Default Re: The Definite d20/D&D Conversion thread

Here are the lower cost variants of the racial templates. I tried to make them as thin as possible and really only including that which is essential and/or stereotypical for the race.

Dwarves (31 points)
Attribute Modifiers: HT +1 [10].
Advantages: Dark Vision [25]; Extended Lifespan 4 [4], Magic Resistance 1 [2], Resistant (Poison, +3 to HT) [5].
SM -1 [-15]

Elves (46 points)
Attribute Modifiers: DX +1 [20], HT -1 [-10].
Secondary Characteristic Modifiers: Per +2 [10].
Advantages: Extended Lifespan 5 [5], Less Sleep 4 [8], Magery 0 [5], Night Vision 3 [3], Resistant (Immunity to supernatural “sleep” effects) [5].

Gnomes (5 points)
Attribute Modifiers: ST -1 [-10], HT +1 [10].
Advantages: Acute Hearing +2 [4], Extended Lifespan 3 [3], Night Vision 3 [3], Resistant (Illusions, +3) [5], Speak With Animals (burrowing creatures only -60%, 3 Uses/day -20%) [5].
SM -1 [-15]

Half-Elves (15 points)
Secondary Characteristic Modifiers: Per +1 [5]
Advantages: Extended Lifespan 1 [1], Night Vision 4 [4], Resistant (Immunity to supernatural “sleep” effects) [5].

Half-Orcs (10 points)
Attribute Modifiers: ST +1 [10], IQ -1 [-20]
Advantages: Dark Vision [25]
Disadvantages: Social Stigma (Second-Class Citizen) [-5].

Halflings (14 points)
Attribute Modifiers: ST -1 [-10], DX +1 [20]
Advantages: Acute Hearing +2 [4], Luck (Defensive -20%) [12], Extended Lifespan 1 [1], Fearlessness +1 [2]
SM -1 [-15]

Changelog
ALL
- Applied PK's house rule for flavor traits
- Removed racial skills, because they do not make sense

Dwarves
- Adjusted point costs of Resistant from 3 to 5
- Removed HP modifier
- Removed Basic Move modifier, because this is covered by SM -1
- Reduced magic resistance and removed the improved enhancement, because +2 in D&D is not +2 in GURPS
- added Size Modifier -1, because they are Dwarves and not only slow humans :)
-

Elves
- Removed HP modifier
- Reduced Night Vision advantage from 7 to 3


Gnomes
- Removed HP modifier
- Removed Basic Move modifier, because this is covered by SM -1
- Added Size Modifier -1
- Removed Acute Taste/Smell
- Reduced Night Vision advantage to 4
- Reduced Night Vision from 7 to 3

Half-Elves
- Reduced Night Vision from 7 to 3

Halflings
- Removed Basic Move modifier, because this is covered by SM -1
- Removed Enhanced Dodge
- Added Luck (Defensive) as a substitute for Enhanced Dodge, since it also covers defense against spells, as the saving throws in D&D do

Hobgoblins
- Removed them, because I don't like them :P

Last edited by Laughing Man; 07-02-2013 at 03:03 PM.
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Old 07-02-2013, 03:14 PM   #18
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Default Re: The Definite d20/D&D Conversion thread

I entered the Balrog, but I must have made an error in formatting the stats, which is weird, given that the instructions are embedded. If someone fixes it while I am away this evening, I'll try to learn from the repair. Otherwise, I'll try puzzling out how to fix it tonight.
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Old 07-02-2013, 03:18 PM   #19
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Default Re: The Definite d20/D&D Conversion thread

wait, I get it...

gonna fix this up real quick
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Old 07-02-2013, 03:26 PM   #20
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Default Re: The Definite d20/D&D Conversion thread

I have a 111-page document of D&D races conversions and 41-page document of some other monsters, but they all could be somewhat... defective as I'm an inexperienced GURPS player yet. Should I upload it somewhere?
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