07-02-2013, 02:18 PM | #11 |
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: The Definite d20/D&D Conversion thread
A reduction in silly stuff wouldn't hurt. In general, I am trying to keep the general flavor of everything while still making sure the GURPS conversion isn't particularly awkward. For instance, I don't feel the need to convert all the D&D spells or the spell slot system into GURPS but at most create variants for the standard GURPS system.
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
07-02-2013, 02:22 PM | #12 | |
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: The Definite d20/D&D Conversion thread
Quote:
Truth to be told, I am involved in all sorts of wiki projects, so if someone else is willing to pitch in I'd be very happy indeed. As, I suspect, other GURPS gamers who want to use it in the future and not wade through the forum.
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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07-02-2013, 02:24 PM | #13 |
Join Date: May 2011
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Re: The Definite d20/D&D Conversion thread
I amended my previous post to include my email addy, and to acknowledge that you made the same offer while I was posting. I imagine you'll have better initial familiarity with formatting, but more hands will make the work go by faster.
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07-02-2013, 02:29 PM | #14 | |
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: The Definite d20/D&D Conversion thread
Quote:
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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07-02-2013, 02:31 PM | #15 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: The Definite d20/D&D Conversion thread
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Jurgen, if you put them up, can you attribute them to my username down on the Repository? For ego's sake. Note that I have the extra legalese at the end for citing the Tome of Horrors. Last edited by Rasputin; 07-02-2013 at 02:32 PM. Reason: The legalese. |
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07-02-2013, 02:37 PM | #16 |
Join Date: May 2011
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Re: The Definite d20/D&D Conversion thread
*whistle*
I'll get to doing some of these. Just going to start with "B" and move forward with every alternate letter (D, F, H, etc) for now. |
07-02-2013, 02:58 PM | #17 |
Join Date: Sep 2012
Location: Germany
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Re: The Definite d20/D&D Conversion thread
Here are the lower cost variants of the racial templates. I tried to make them as thin as possible and really only including that which is essential and/or stereotypical for the race.
Dwarves (31 points) Attribute Modifiers: HT +1 [10]. Advantages: Dark Vision [25]; Extended Lifespan 4 [4], Magic Resistance 1 [2], Resistant (Poison, +3 to HT) [5]. SM -1 [-15] Elves (46 points) Attribute Modifiers: DX +1 [20], HT -1 [-10]. Secondary Characteristic Modifiers: Per +2 [10]. Advantages: Extended Lifespan 5 [5], Less Sleep 4 [8], Magery 0 [5], Night Vision 3 [3], Resistant (Immunity to supernatural “sleep” effects) [5]. Gnomes (5 points) Attribute Modifiers: ST -1 [-10], HT +1 [10]. Advantages: Acute Hearing +2 [4], Extended Lifespan 3 [3], Night Vision 3 [3], Resistant (Illusions, +3) [5], Speak With Animals (burrowing creatures only -60%, 3 Uses/day -20%) [5]. SM -1 [-15] Half-Elves (15 points) Secondary Characteristic Modifiers: Per +1 [5] Advantages: Extended Lifespan 1 [1], Night Vision 4 [4], Resistant (Immunity to supernatural “sleep” effects) [5]. Half-Orcs (10 points) Attribute Modifiers: ST +1 [10], IQ -1 [-20] Advantages: Dark Vision [25] Disadvantages: Social Stigma (Second-Class Citizen) [-5]. Halflings (14 points) Attribute Modifiers: ST -1 [-10], DX +1 [20] Advantages: Acute Hearing +2 [4], Luck (Defensive -20%) [12], Extended Lifespan 1 [1], Fearlessness +1 [2] SM -1 [-15] Changelog ALL - Applied PK's house rule for flavor traits - Removed racial skills, because they do not make sense Dwarves - Adjusted point costs of Resistant from 3 to 5 - Removed HP modifier - Removed Basic Move modifier, because this is covered by SM -1 - Reduced magic resistance and removed the improved enhancement, because +2 in D&D is not +2 in GURPS - added Size Modifier -1, because they are Dwarves and not only slow humans :) - Elves - Removed HP modifier - Reduced Night Vision advantage from 7 to 3 Gnomes - Removed HP modifier - Removed Basic Move modifier, because this is covered by SM -1 - Added Size Modifier -1 - Removed Acute Taste/Smell - Reduced Night Vision advantage to 4 - Reduced Night Vision from 7 to 3 Half-Elves - Reduced Night Vision from 7 to 3 Halflings - Removed Basic Move modifier, because this is covered by SM -1 - Removed Enhanced Dodge - Added Luck (Defensive) as a substitute for Enhanced Dodge, since it also covers defense against spells, as the saving throws in D&D do Hobgoblins - Removed them, because I don't like them :P Last edited by Laughing Man; 07-02-2013 at 03:03 PM. |
07-02-2013, 03:14 PM | #18 |
Join Date: May 2011
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Re: The Definite d20/D&D Conversion thread
I entered the Balrog, but I must have made an error in formatting the stats, which is weird, given that the instructions are embedded. If someone fixes it while I am away this evening, I'll try to learn from the repair. Otherwise, I'll try puzzling out how to fix it tonight.
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07-02-2013, 03:18 PM | #19 |
Join Date: May 2011
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Re: The Definite d20/D&D Conversion thread
wait, I get it...
gonna fix this up real quick |
07-02-2013, 03:26 PM | #20 |
Join Date: Jun 2012
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Re: The Definite d20/D&D Conversion thread
I have a 111-page document of D&D races conversions and 41-page document of some other monsters, but they all could be somewhat... defective as I'm an inexperienced GURPS player yet. Should I upload it somewhere?
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Tags |
conversion, d&d to gurps, d20 conversion, gurps repository |
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