03-21-2010, 11:47 AM | #111 |
Join Date: Jul 2007
Location: One Mile Up
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Re: Faeries
In honor of a Spring Equinox with snow on the ground here in sunny Denver, we bring you another request from b-dog:
The Winter Queen (Greater Epic Boss) Grand Mistress of all things icy, from wind to hearts, the Winter Queen is unique among her sisters in that she has predicted inevitable mutual annihilation among the four and embraced a strategy of preemptive but subtle hostilities that she has dubbed "The Cold War" to ensure her own eventual victory. She has far more spies and agents-provocateur than warriors defending her domain, but then the starkly beautiful natural vistas of her domain require little in the way of defense. She notably has the weakest personal magical reserves and physical durability out of all the Seasonal Queens, so she prefers to operate through intermediaries and rarely appears in person. She is a superhuman genius trapster and tactician, however, more patient and subtle than the vast bulk of faeriekind, and her Subterranean Ice Labyrinth is one of the truly epic dungeons of the multiverse. Code:
ST: 11 HP: 15 Speed: 6.0 DX: 11 Will: 25 Move: 8 IQ: 19 Per: 19 HT: 13 FP: 15 SM: +0 Dodge: 10 Parry: 14* DR: 0 The Staff of Winter (16): 1d+5 Crushing Or 1d+3 Crushing w/ +2 Icy Weapon Follow-Up and Reach 1,2This one was really easy to do while giving her a distinct style and MO. Just like the Autumn Queen, except subtracting Nightmarish Trickster, Power Caster, and one level of Wild Caster, and adding Swift Stalker (w/ Climbing), Cunning Stalker, and Strange Killer (Icy Touch). I swapped out the Lifebane disadvantage from Basic Caster for Paranoia, swapped out Axe/Mace from Basic Brute, Basic Caster, and Clever Trickster for Staff, swapped out the Vampiric Aura from Strange Brute for Invulnerability vs. Cold/Ice, swapped out Leadership from Clever Trickster for Psychology, swapped out Impulsiveness and Overconfidence for Megalomania, and swapped out the Vulnerability to Iron from Strange Brute for Vulnerability x2 (Fire/Heat) (but kept the Vulnerability x2 to Iron from Basic Brute). She will typically use her Wild Magic to simulate Meta, Mind Control, Communication/Empathy, Darkness, Illusion, and especially Fire and Water spells dealing with Cold/Ice. Agent Blizzard Alpha, Chief of the Winter Court Secret Police (Lesser Boss) The finest and most slippery of the Ice Queen's brilliant and unique Elite Intelligence Officers, whose real appearance is unknown but who usually appears as an athletic white stallion with icy blue eyes when he's off duty. Rumors abound that this shape is merely a red herring to throw suspicion off his real public persona, that he is the Winter Queen's lover, and wilder ideas. Though he enjoys playing at the role of the typical smooth-talking, flaky Pooka cad, in truth his resolve is iron and his superhumanly keen senses miss very little. Code:
ST: 21 HP: 21 Speed: 5.75 DX: 12 Will: 16 Move: 8 IQ: 16 Per: 21 HT: 11 FP: 11 SM: +1 Dodge: 9 Parry: 12 DR: 20 Hooved Kick (16): 2d+2 CrushingFor this one, I just took the basic Pooka upthread, kept the Basic Trickster, Swift Stalker, and Strange Trickster (Mimic) templates that all Pooka get, but swapped out Swimming for Climbing, and added Strange Brute (with Greater Armor for DR 20 and Vulnerability x2 to Iron), Clever Trickster (w/ Acting), Elegant Killer (w/ more Brawling), and Arch Caster x2 (w/ Occultism, Knife, Mind Control! Spells, and Communication/Empathy! Spells) Last edited by Gold & Appel Inc; 03-21-2010 at 10:46 PM. |
03-21-2010, 12:33 PM | #112 |
Join Date: Jul 2007
Location: One Mile Up
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Re: Faeries
Your Average Run-Of-The-Mill Frost Giant (Greater Worthy)
A brutal but not stupid humanoid, often encountered in the employ of the Winter Queen or living in elevated arctic environments. Code:
ST: 25 HP: 37 Speed: 5.0 DX: 11 Will: 10 Move: 7 IQ: 10 Per: 10 HT: 11 FP: 11 SM: +2 Dodge: 9 Parry: 9 DR: 6 or 11* I could use the Giant template from Banestorm or something, but instead I’ll keep it to stuff that appears in this thread for convenience. Start with a normal Human, with 10 for all attributes. Make him freaking huge with the Gigantic Animal template, long-legged and adapted to icy mountain conditions with the Swift Stalker template (with Climbing), slow but strong with the Power Killer template, and tough with the Hardy Brute template and the Strange Brute template (w/ Invulnerability: Cold/Ice, and Vulnerability x2 to Fire/Heat). Gerhaard the Glacier, Frost Giant / Winter Court Field General (Greater Boss) Every proper cold war superpower needs weapons of mass destruction held in reserve, and the Court of Ice is no exception. Gerhaard is smarter, faster, and more loyal than most frost giants, equipped with the finest arms and armor the Winter Queen's nibelung can forge and adorned the considerable distance from head to toe with mystical faerie rune tattoos that misdirect sorcery away from him. Code:
ST: 30 HP: 48 Speed: 6.0 DX: 12 Will: 18 Move: 8 IQ: 12 Per: 12 HT: 14 FP: 14 SM: +2 Dodge: 11 Parry: 13 DR: 15* To make this beast: Start with a normal Frost Giant, above. Then add the Basic Brute template (w/ +ST, Broadsword, Wrestling, and SoD: Winter Court), the Clever Trickster template (w/ Leadership + Throwing), the Graceful Brute template (w/ Brawling), and the Mana-Breaker Brute template. Finally, upgrade Power Killer to Greater Power Killer, and upgrade Hardy Brute to Greater Hardy Brute. Last edited by Gold & Appel Inc; 03-21-2010 at 12:47 PM. |
04-21-2010, 06:48 PM | #113 |
Join Date: Apr 2010
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Re: [DF] Homebrew Monsters
Name of a god! This is truly and utterly brilliant. Noted and recorded. Someone ought to submit this- a proper Manual of Monsters for Dungeon Fantasy.
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04-26-2010, 01:14 AM | #114 |
Join Date: Apr 2009
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Re: [DF] Homebrew Monsters
I don't know how I have missed this, but great work!
As good as it gets :D. P.S. If I have missed this, others will probably have missed it too. Indeed this should be submitted and published to reach a greater audience. |
04-26-2010, 04:24 AM | #115 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: [DF] Homebrew Monsters
Quote:
FYI: Anything that has been posted on these fora is already the property of SJG. They can publish it if they think it'll make money, and a lot of people have already employed a great many keystrokes in a great many threads here attempting to persuade them that it would. IMHO it ain't gonna happen. To reach a greater audience than that of a free site open to the public on the internet? Does this involve traveling through time to show it to people who do not currently exist? ;] |
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04-26-2010, 04:49 AM | #116 |
Join Date: Oct 2008
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Re: [DF] Homebrew Monsters
Well.. as forum topics go down in rank.. things that are good should likely get a more permanent place like the SJ games gurps resources page for the really nice stuff.
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04-26-2010, 04:52 AM | #117 |
Join Date: Jul 2007
Location: One Mile Up
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Re: [DF] Homebrew Monsters
I'm sure nobody would object if the mods decided to sticky it, but bumping it constantly with new content is even better. A lot of people skim right past the stickies, as evidenced by all the threads with titles like "The Pages Fell Out Of My 4e Characters Book!"
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04-26-2010, 06:29 AM | #118 | |
Join Date: Feb 2007
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Re: [DF] Homebrew Monsters
Quote:
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
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04-26-2010, 08:18 AM | #119 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: [DF] Homebrew Monsters
'm busy! I'll get to it, I promise ^_^
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
06-13-2010, 10:41 PM | #120 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: [DF] Homebrew Monsters
Has anyone actually playtested these monsters against DF characters, fully maxed out?
That Frost Giant major boss (Gerhaard) above, for instance, looks like he'd take out any high-power DF group. (Keeping in mind, I'm a collector, not a role-player, so I don't know the rules...) His Power Blow with the Broadsword would wipe out (I think...) pretty much any fighter (average of 34.5 damage; even a DR as high as 10 would still leave almost 25 points getting through--and with a thrust, isn't there a bonus on damage that gets through DR?). |
Tags |
bestiary, dungeon fantasy, homebrew, monsters |
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