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#1 |
Join Date: Jul 2009
Location: Oklahoma City
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For a Banestorm campaign, I ended up creating a greatsword-user. As a result, I started doing some spadone/montante/zweihander-related HEMA research, and learning how to use them in a historically-proper manner. This research has brought to light (for me, at least) a couple of points that GURPS doesn't handle, to my knowledge.
Anyone know of an existing treatment I've missed?
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The Art of D. Raymond Lunceford, The Daniverse: Core Group Annex The Daniverse Game Blog |
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#2 |
Join Date: Oct 2007
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The closest thing I've seen in RAW is from Gurps Swashbucklers, pg.23 sidebar, Optional Rule: Closing the Gap.
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#3 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Burnsville, MN
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#4 |
Join Date: Jul 2009
Location: Oklahoma City
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I should probably add that certain "Rules" (equivalent to Japanese kata) change the swing-pattern to exclude some areas. For example, the "Guard the Lady" Rule would exclude the back-hexes (so the guarded individual can stand behind the swordsman without being hit), or the "Narrow Street" Rule that restricts the swings to fore-and-aft (still requires overhead clearance, though).
Examples (montante) for the curious.
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The Art of D. Raymond Lunceford, The Daniverse: Core Group Annex The Daniverse Game Blog Last edited by Gigermann; 04-11-2017 at 12:03 PM. |
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#5 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Burnsville, MN
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If you're just doing area denial, I'd allow the whirling blade of death to pick the entire area as a wild swing (but then, isn't that just best modeled as a Wait maneuver?). Anyway, the idea still intrigues me; want to keep it as simple as possible though.
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#6 |
Join Date: Jul 2009
Location: Oklahoma City
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Hmm…
Simple solution: -2 "Check Target" penalty to exclude a potential target or hex would seem reasonable. For simplicity, I'd say you can exclude any number or arrangement (not worry about "patterns" and whatnot), with just the "distraction" penalty of having to be sure you're not hitting something unintended. Should probably include a chance to hit the excluded target anyway on some miss, maybe 5+.
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The Art of D. Raymond Lunceford, The Daniverse: Core Group Annex The Daniverse Game Blog |
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#7 |
Join Date: Jul 2009
Location: Oklahoma City
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Rethinking this a bit:
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#8 |
Join Date: Mar 2006
Location: Iceland*
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There is a Kromm-quote somewhere on the forums about low-damage attacks based on Parry when opponents attempt to cross a hex where your weapon can reach. It may have been the basis for the rule in GURPS Swashbucklers, but I don't know if it was originally broader than what made it in.
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#9 | |
Join Date: Jul 2009
Location: Oklahoma City
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#10 | |
Join Date: Mar 2006
Location: Iceland*
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