11-18-2008, 10:23 PM | #61 | |
Join Date: May 2007
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3rd ed Low Tech
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Or, there's a junk in GURPS WW II "Motor Pool" (also for 3rd ed.) |
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11-19-2008, 09:13 AM | #62 |
Join Date: Oct 2005
Location: Boston, MA
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Re: Sailing Ships -At least until CCoI (Low-Tech) arrives
I did these designs a while back and they might be useful. The "Yrth-Viking" ships are based on the Skuldelev vessels from Denmark, but increased in TL and with triangular as opposed to square sails. All stats are 3e, but should be easy to convert to 4e. They are very similar to the vessels already posted.
Yrth Viking Ships Pentekonter |
11-19-2008, 09:24 AM | #63 |
Join Date: Jan 2006
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Re: Sailing Ships -At least until CCoI (Low-Tech) arrives
This is probably mean and horrible of me to even suggest, but:
Wouldn't it be fun if we could get a GURPS Spaceships style construction system for sailing vessels? (Not that Ice isn't doing good work or anything.) |
11-19-2008, 03:57 PM | #64 | |
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Join Date: Oct 2007
Location: between keyboard and chair
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Re: Sailing Ships -At least until CCoI (Low-Tech) arrives
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After all, I'm sure that somebody out there is still playing Spelljammer or Space:1889, and that somebody might even want to convert the game to GURPS...
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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11-19-2008, 05:38 PM | #65 | ||
Join Date: Sep 2008
Location: PDX/Deep UrLand, The OtherWorld
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Re: Sailing Ships -At least until CCoI (Low-Tech) arrives
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For those interested, there is some conversion for Spelljammer to GURPs 3e already done, although I don't believe the ship construction system from the War Captain's Companion was converted, all published hulls have been GURPsized here. I haven't looked for Space: 1889 conversions, I had the original rulebook for it back when I was looking into running some 3e GURPs Steampunk (all old gaming sourcebooks were left behind w/my ex').
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01-07-2009, 02:31 AM | #66 |
Join Date: Jun 2006
Location: On the road again...
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Re: Sailing Ships -At least until CCoI (Low-Tech) arrives
Icelander:
Do you have any stats for a 75' caravel? I'll be starting a TL4 game soon that takes place on board one, and I could use some stats.
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01-07-2009, 02:49 AM | #67 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Sailing Ships -At least until CCoI (Low-Tech) arrives
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I don't think I was up to that tech level when other matters occupied my interest, but it's not that far from the cogs, so I should be able to fix it. Matter of fact, I think the caravels were up next.
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Za uspiekh nashevo beznadiozhnovo diela! |
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01-21-2009, 03:24 PM | #68 |
Join Date: Jan 2009
Location: US Gulf Coast
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Re: Sailing Ships -At least until CCoI (Low-Tech) arrives
Just a weird question from left field: what is the effect of sea-growth on the ship's bottom? Say. . . ship's owner/master has neglected to careen and scrape the bottom.
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01-21-2009, 03:34 PM | #69 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Sailing Ships -At least until CCoI (Low-Tech) arrives
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A freshly-scraped ship will be able to outsail a similar ship that has been at sea for several months. I think the precise effects on speed vary too much with circumstances to make it useful to give a number, but I wouldn't find 10% incredible. In general, the variation is a knot or maybe two.
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01-21-2009, 03:58 PM | #70 |
Join Date: Jun 2006
Location: On the road again...
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Re: Sailing Ships -At least until CCoI (Low-Tech) arrives
ETA on the caravel information? My game's starting on the 31st, and I'd like to be able to present basic stats by then. I figure I'll be using some of the earlier galleon and carrack designs you posted for some of the other traffic in and around the starting port, including one ship that'll halt the caravel in "international" waters prior to leaving civilization completely.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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cabaret chicks on ice, low-tech, ships |
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