11-15-2020, 03:03 AM | #1 |
Join Date: Apr 2018
Location: Trondheim, Norway
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Help to build: Half effect if resisted
Hi all! I need some help to model an advantage.
Currently, it's an Innate Attack that deals 1d toxic damage per level if the target fails a HT roll. If the target succeeds their roll, they take no damage. I want to improve this attack, so the target takes half damage even if they succeed on the roll. How can I do this? Allowing the target to roll HT to resist is a limitation on the advantage (Resistible). Logically, my desired modification should be a limitation on this limitation, however I could also see it as an enhancement to the attack itself. Conceivably, it could also be an alternate ability, but that doesn't sound right to me. If you have an idea for how to build this advantage, I'd be most grateful! I accept suggestions using alternate abilities as well.
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11-15-2020, 04:11 AM | #2 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Help to build: Half effect if resisted
Can you buy half the levels with "can be resisted" and half the levels without?
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11-15-2020, 06:08 AM | #3 |
Join Date: Oct 2010
Location: FL
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Re: Help to build: Half effect if resisted
This, which should be the same, for even levels, as halving the % modifier on Resistible.
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Formerly known as fighting_gumby. |
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