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Old 12-30-2020, 09:10 PM   #1
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default template

Is there a template for a gdf somewhere that just has all of the categories but no content?
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Old 12-31-2020, 12:00 PM   #2
Armin
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Join Date: Aug 2004
Location: Portland, OR
Default Re: template

The filespec has a skeleton on about page 12, but it doesn't appear to cut-n-paste with line breaks, so there's this:

Code:
Encoding=UTF-8
Version=3
* Other header lines

[Author]
* Copyrights and other Information about the file

[SkillTypes]
* Define various skill types and costs, by line

[BasicDamage]
* Basic sw and thr damage, by line

[ConvertDice]
* Definitions for converting bonuses to dice, by line

[Body]
<Body type>
* Body part definitions, by line

[Attributes]
* Attribute trait definitions, by line

[Advantages]
<Advantage category>
* Advantage trait defintions, by line

[Perks]
<Perk category>
* Perk trait defintions, by line

[Disadvantages]
<Disadvantage category>
* Disadvantage trait defintions, by line

[Quirks]
<Quirk category>
* Quirk trait defintions, by line

[Skills]
<Skill category>
* Skill trait defintions, by line

[Spells]
<Spell category>
* Spell trait defintions, by line

[Templates]
<Template category>
* Template trait defintions, by line

[Equipment]
<Equipment category>
* Equipment item defintions, by line

[Modifiers]
<Modifier group>
* Modifier item defintions, by line

[Groups]
<Group name>
* Group items, by line

[Lists]
<List name>
* List items, by line 
Of course, the Encoding line is only if you're actually saving as UTF-8.

I don't recall off the top of my head if I've added any other blocks. That looks like all of them to me right now. (If you meant all the categories of traits, as in all the stuff in the < angle brackets > then no, because that is impossible.)
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Old 12-31-2020, 04:14 PM   #3
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default Re: template

Quote:
Originally Posted by Armin View Post
The filespec has a skeleton on about page 12, but it doesn't appear to cut-n-paste with line breaks, so there's this:

Code:
Encoding=UTF-8
Version=3
* Other header lines

[Author]
* Copyrights and other Information about the file

[SkillTypes]
* Define various skill types and costs, by line

[BasicDamage]
* Basic sw and thr damage, by line

[ConvertDice]
* Definitions for converting bonuses to dice, by line

[Body]
<Body type>
* Body part definitions, by line

[Attributes]
* Attribute trait definitions, by line

[Advantages]
<Advantage category>
* Advantage trait defintions, by line

[Perks]
<Perk category>
* Perk trait defintions, by line

[Disadvantages]
<Disadvantage category>
* Disadvantage trait defintions, by line

[Quirks]
<Quirk category>
* Quirk trait defintions, by line

[Skills]
<Skill category>
* Skill trait defintions, by line

[Spells]
<Spell category>
* Spell trait defintions, by line

[Templates]
<Template category>
* Template trait defintions, by line

[Equipment]
<Equipment category>
* Equipment item defintions, by line

[Modifiers]
<Modifier group>
* Modifier item defintions, by line

[Groups]
<Group name>
* Group items, by line

[Lists]
<List name>
* List items, by line 
Of course, the Encoding line is only if you're actually saving as UTF-8.

I don't recall off the top of my head if I've added any other blocks. That looks like all of them to me right now. (If you meant all the categories of traits, as in all the stuff in the < angle brackets > then no, because that is impossible.)
No, I wasn't looking for the angle brackets, just a skeleton with the major headings. I went and made my own so I could make sheets for myself by grabbing similar stuff from other sheets and editing them. Not to perfect success as you can see from some of my posts, but it saves a lot of time.
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Old 01-02-2021, 11:09 PM   #4
ericbsmith
 
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: template

Quote:
Originally Posted by corwyn View Post
No, I wasn't looking for the angle brackets, just a skeleton with the major headings.
I made one a long time ago, but it's not really accurate anymore. Plus each book tends to add new categories (particularly for Modifiers and Equipment, but also for some setting specific Advantage/Abilities).
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Old 01-03-2021, 03:00 AM   #5
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default Re: template

Does the order of blocks matter, other than the version/author, etc.?
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Playing: DF RPG Wytchworld (homebrew fighting the armies of the Ice Queen)
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Old 01-03-2021, 11:23 AM   #6
Armin
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Join Date: Aug 2004
Location: Portland, OR
Default Re: template

Quote:
Originally Posted by corwyn View Post
Does the order of blocks matter, other than the version/author, etc.?
Only the header lines at the top are specifically required, and of those only the top two (Version and Encoding) have to be in that specific order at the very top.

Otherwise, the order of the various data blocks doesn't matter, and no specific blocks are required to exist.

You can also repeat blocks if desired, although for some (such as [BASICDAMAGE] and [CONVERTDICE]) that's counterproductive. Repeated blocks are potentially confusing, but can be pretty helpful at times, such as when you're testing something and you can just have it at the end where it's easier to find and edit, rather than somewhere in the middle with the rest of the data. (It also allows GCA to write data to a user-specified file without having to parse the whole file.)

ETA: The [Author] block is preferentially placed at the top, under the header, so that it's easily seen when opening or previewing the file. But that's not actually required.
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