Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Closed Thread
 
Thread Tools Display Modes
Old 09-03-2020, 06:26 AM   #1
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Reducing the number of weapon skills

Have you mucked about with redefining the weapon skills in GURPS? Here's what I've done:

All the Fencing skills are reduced to one skill: Fencing. Defaults to Knife and Sword at -4.
Broadsword, Shortsword, Jitte/Sai, and Two-Handed Sword reduced to the Sword skill. Defaults to Knife at -4 and Fencing at -4.
Knife defaults to Sword and Knife at -4.
Two-Handed Axe/Mace and Axe/Mace is one skill, called Axe/Mace. Defaults to Flail-4 and Polearm -4.
Two-Handed Flail and Flail is one skill. Defaults to Axe/Mace and Whip at -4.
Spear and Staff is one skill, called Pole. Defaults to Polearm at -4.
Polearm defaults to Axe/Mace and Pole at -4 but is otherwise unchanged.
Whip and Kusari are collapsed into the Whip skill. Defaults to Flail at -4.

Opinions?
__________________
"Is this not your natural state? It's the unspoken truth of humanity, that you crave subjugation. The bright lure of freedom diminishes your life's joy in a mad scramble for power, for identity. You were made to be ruled." - my cats
Anders is offline  
Old 09-03-2020, 06:41 AM   #2
Maz
 
Maz's Avatar
 
Join Date: Aug 2005
Location: Denmark
Default Re: Reducing the number of wepon skills

I've done almost the same :)

I like it.
Maz is offline  
Old 09-03-2020, 07:54 AM   #3
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Reducing the number of wepon skills

It is fairly unbalanced. In general, I would suggest increasing the difficulty of the skills by one level and only halving the weapon skills. For example, Broadsword would be a H skill and include Broadsword and Two-handed Sword, Shortsword would be a H skill include Shortsword and Tonfa, Knife would be an A skill and include Knife and Thrown Weapon (Knife), etc. That way, people could specialize by the component for the same cost as the current weapon skill list.

Last edited by AlexanderHowl; 09-03-2020 at 08:01 AM.
AlexanderHowl is offline  
Old 09-03-2020, 10:28 AM   #4
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Reducing the number of wepon skills

Quote:
Originally Posted by AlexanderHowl View Post
It is fairly unbalanced.
Compared to what? The existing melee system? Sure, but it's supposed to be. What exactly are the effects you see? Why are they an issue?
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is online now  
Old 09-03-2020, 10:39 AM   #5
Donny Brook
 
Donny Brook's Avatar
 
Join Date: Aug 2014
Location: Snoopy's basement
Default Re: Reducing the number of wepon skills

I din't understand the purpose.

Also, I disagree with some of the particular proposals:

Two-handed weapons are used substantially different from one-handed ones, in regard to footwork, parrying, and available lines of attack.

Military spear use and training also bears little resemblance to how staffs are used.

Rapier (epee) is a different style of fighting from sabre.
Donny Brook is offline  
Old 09-03-2020, 12:28 PM   #6
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Reducing the number of wepon skills

It makes a certain amount of sense to have an overarching skill that the weapon skills are merely specialties of. Perhaps a VH Flail would include Flail and Two-handed Flail or a H Axe/Mace that would contain Axe/Mace and Two-handed Axe/Mace.
AlexanderHowl is offline  
Old 09-03-2020, 12:32 PM   #7
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Reducing the number of wepon skills

Quote:
Originally Posted by Donny Brook View Post
I didn't understand the purpose.
The purpose is to reduce the number of skills. GURPS is pretty skill-heavy anyway.

Quote:
Originally Posted by Donny Brook View Post
Also, I disagree with some of the particular proposals:

Two-handed weapons are used substantially different from one-handed ones, in regard to footwork, parrying, and available lines of attack.

Military spear use and training also bears little resemblance to how staffs are used.

Rapier (epee) is a different style of fighting from sabre.
Do you have another suggestion? Maybe merge Axe/Mace and Flail into one skill, and the 2-Handed versions into another would be more sensible.
__________________
"Is this not your natural state? It's the unspoken truth of humanity, that you crave subjugation. The bright lure of freedom diminishes your life's joy in a mad scramble for power, for identity. You were made to be ruled." - my cats
Anders is offline  
Old 09-03-2020, 12:40 PM   #8
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Reducing the number of wepon skills

I suggest:

Melee Weapons: DX/H
Covers use of all melee weapons. Optional Speciality: any one weapon type.
Ranged Weapons: DX/VH
Covers use of all ranged weapons. Optional Speciality: any one weapon type.
Unarmed Combat: DX/VH
Covers unarmed combat. Optional Speciality: grappling, slams, striking.
__________________
My GURPS site and Blog.
Anthony is online now  
Old 09-03-2020, 12:55 PM   #9
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Reducing the number of wepon skills

Quote:
Originally Posted by Anthony View Post
I suggest:

Melee Weapons: DX/H
Covers use of all melee weapons. Optional Speciality: any one weapon type.
Ranged Weapons: DX/VH
Covers use of all ranged weapons. Optional Speciality: any one weapon type.
Unarmed Combat: DX/VH
Covers unarmed combat. Optional Speciality: grappling, slams, striking.
That's a little too radical for my taste, although I could certain see them as Wildcard skills.
__________________
"Is this not your natural state? It's the unspoken truth of humanity, that you crave subjugation. The bright lure of freedom diminishes your life's joy in a mad scramble for power, for identity. You were made to be ruled." - my cats
Anders is offline  
Old 09-03-2020, 01:08 PM   #10
smurf
Banned
 
Join Date: Jun 2005
Location: Bristol
Default Re: Reducing the number of wepon skills

You could use exclamation skills like Sword!?
smurf is offline  
Closed Thread

Tags
alternative rules, skills

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:00 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.