09-19-2019, 02:07 PM | #11 | |
Join Date: Jan 2006
Location: Central Europe
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Re: [Low-Tech] Padded Cloth and Layered Armour penalty
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Here are the weights of some historical quilted clothing which was worn under armour, most would cover the Torso and Arms in GURPS and are lighter than Padded Cloth in GURPS.
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09-19-2019, 05:52 PM | #12 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: [Low-Tech] Padded Cloth and Layered Armour penalty
Quote:
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09-19-2019, 06:35 PM | #13 |
Join Date: Dec 2012
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Re: [Low-Tech] Padded Cloth and Layered Armour penalty
That's at least partially for insurance purposes, I think... as well as being mostly nerds from a pretty non-violent culture, as these things go.
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09-19-2019, 06:44 PM | #14 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Low-Tech] Padded Cloth and Layered Armour penalty
It's probably mostly because reenactment is either simple costuming or a (generally fairly casual) sport, and those just don't have the same safety priorities as actual combat.
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09-22-2019, 09:07 AM | #15 | |
Join Date: Jun 2016
Location: Pisa, Tuscany, Italy
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Re: [Low-Tech] Padded Cloth and Layered Armour penalty
Quote:
"There were certainly some very heavy garments stuffed with cotton. Documents from Venice from the end of the 13th century say that infantry should wear overgarments stuffed with 8 libbre (probably the libbra grossa of 477 g) of cotton and bearing the sign of St. Mark (Cessi, Deliberazioni del Maggior Consiglio di Venezia, III, p. 17, 406)." Being an intermediate thing between padding and proper armour, IMO such garments should be considered more "padding" than "armour" and thus give no DX penalty for a single layer, at least if worn with mail and/or if properly tailored to be worn with armour. |
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09-22-2019, 09:45 AM | #16 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: [Low-Tech] Padded Cloth and Layered Armour penalty
Overgarments are not undergarments. Garments designed to be worn under armour were no thicker or heavier than regular clothing.
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09-22-2019, 01:11 PM | #17 |
Join Date: Jan 2006
Location: Central Europe
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Re: [Low-Tech] Padded Cloth and Layered Armour penalty
Exactly. The sopbrosberga and soprensegna in documents from duocento Italy and the red brocade Charles VI garment would probably count as Light Layered Cloth in GURPS, with their weight rounded up because they have to have an even DR 2 and because players don't carry all the weight they want their characters to carry, its fair for things to be slightly heavier than average. They would be in addition to the weight of clothing and of iron/hardened leather/bronze armour, all of which are worn underneath these overgarments.
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09-23-2019, 11:55 PM | #18 |
Join Date: Aug 2018
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Re: [Low-Tech] Padded Cloth and Layered Armour penalty
Is there maybe some way to link a scaling DX penalty to the relative weights of armors so that layering heavy armors is more penalizing than layering light ones?
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09-24-2019, 01:24 AM | #19 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: [Low-Tech] Padded Cloth and Layered Armour penalty
Weight isn't the issue, bulk is. Mail is far easier to wear under armour than a winter jacket.
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09-24-2019, 01:33 AM | #20 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Low-Tech] Padded Cloth and Layered Armour penalty
The other issue with layering armor is that realistically (though this is not represented in GURPS and varies by armor type) a single double-weight armor layer is likely to have superior protective value to two layers of single-weight armor, so you really only layer armor if there's an interaction between the layers that increases performance (in which case you are likely to never use at least one of layers solo -- for example, vest inserts) or there's a technical issue that forces you to (flexible armor to fill gaps between plates), and both cases are really better represented as a single suit of armor with multiple elements, not layered armor.
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Tags |
low-tech, low-tech armor |
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