03-12-2014, 11:03 AM | #11 |
Join Date: Sep 2004
Location: Detroit
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Re: Bulldancing and Bullfighting from 3e
Wow - thanks for the rapid replies, excellent advice, and friendly discussion. I've been away from these forums for a LONG time, and I forgot how helpful folks here are. So thanks!
(I became a Savage for five+ years, but I'm getting burned out on the system and wanted to try something with a lot of fine distinction, easy dice mechanics, and lethality - GURPS was it.) I'm planning to run the Boot Hill module Burned Bush Wells, and although I love the simplicity of Boot Hill, I wanted some more detailed. I'm not sure yet. It takes and hour or two the generate a PC, which is tiresome. But I have a feeling it will pay off. One I got one of the line-riders written up with skills useful for the period, a lot of it became copy/paste. I then can add some skills for "flavor". EDIT: God only knows, the PCs will find SOME WAY to use Bullfighting-12 and Flint-Sparking-9 to mess with the bad guys. Last edited by chipjamieson; 03-12-2014 at 11:07 AM. |
03-12-2014, 02:46 PM | #12 | ||
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: Bulldancing and Bullfighting from 3e
Quote:
Since the OP was looking for flavour for these skills: Quote:
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03-12-2014, 03:23 PM | #13 |
Join Date: Jul 2009
Location: UK
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Re: Bulldancing and Bullfighting from 3e
iirc, one of these was listed in Greece, the other in Celts.
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03-12-2014, 04:05 PM | #14 |
Join Date: Nov 2004
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Re: Bulldancing and Bullfighting from 3e
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03-14-2014, 12:23 PM | #15 |
Join Date: Oct 2007
Location: Vermont
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Re: Bulldancing and Bullfighting from 3e
In 4e, I think Bullfighting and Bulldancing would both be better represented as Styles.
Perhaps something like: Matador 5 In bullfighting, the matador comes out last, armed with a cape and a sword. It is he who faces the bull alone and on foot, and ultimately kills it. The bull has already been stabbed by a picador with a lance, and should have three barbed spears from the bandeleros stuck in the flesh of its neck and shoulders. Nevertheless, the animal is quite dangerous--being a matador is a matter of life and death. However, the bullfight is a highly specialized and stylized affair, and the combat skills don't translate well to less controlled situations (hence, art skills). The matador will usually allow the animal to charge, utilizing a Defensive Feint with the cape, stabbing with the sword as the animal passes. The thrust should be directly between the animal's shoulder blades hitting the heart. The bull is usually all-out-attacking, so this thrust is usually a telegraphic attack. However, it is considered good technique to time the thrust with the dodge--so counterattacks and ripostes are common among skilled matadors. Skills: Cloak Art, Games (Bullfighting), Performance, Rapier Art. Techniques: Counterattack (Rapier Art), Feint (Cloak Art), Targeted Attack (Rapier Thrust/Vitals). Cinematic Skills: Precognitive Dodge Cinematic Techniques: Roll With Blow Perks: May Riposte Based on Dodge, Unusual Training (Enhanced Dodge-only against Slam attacks when the attacker has moved 5 hexes this round.) Optional Traits: Combat Reflexes, Danger Sense, Daredevil, Enhanced Dodge Reputation (Positive with Bullfighting enthusiasts, negative with animal lovers)
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My ongoing thread of GURPS versions of DC Comics characters. |
Tags |
old west, skills, third edition, update |
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