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Old 07-21-2011, 01:11 AM   #17
Ulzgoroth
 
Join Date: Jul 2008
Default Re: [Spaceships] Missiles

Quote:
Originally Posted by jacobmuller View Post
Well, how about calling it an autonomous hunter killer kinetic kill small craft and designing it with SM+5 rules:)
The numbers I get from SM+5 stats using 5% control and 5% "cargo" are satisfying enough that I'll be happy with extrapolating to a TL10 limited superscience setting.
Huh? I couldn't care less what you name it, I'm saying that your inability to replicate the performance of a RAW missile says nothing about the performance of the RAW missile.
Quote:
Originally Posted by jacobmuller View Post
All I really needed to know was if I was doing the arithmetic correctly: at TL7-8 a vessel with 5% control, 5% cargo, 8.333'% drive and the rest fuel comes out as 5G and approx 5mps?
I agree with your calculation.
Quote:
Originally Posted by jacobmuller View Post
It's the thrust and delta-v bothers me - you can have 1 fuel tank and 6 drives and still get he smae delta-v, you just get there sooner - right?
Um...yes, if you're saying what I think you are. Delta-V depends only on your number of fuel tanks and type of drive, not at all on number of drives. Thrust depends only on number of drives and type of drive, not at all on tankage.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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