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Old 08-01-2018, 05:49 PM   #21
flankspeed
 
Join Date: Jul 2018
Default Re: Effects of alcohol

Quote:
Originally Posted by CardDiceian View Post
This seems like a really nicely rounded set of rules, that take any for of revelry into account -I'll certainly be printing these off and keeping them with my official rules. :)
Thank you very much for the positive feedback! I did borrow ideas from other posters here, so I am indebted to them for inspiration. I merely tried to bring it all together and propose a way to make every drink count while including game mechanics for extra strong drinks, spiked drinks, vomiting, hangovers, and addiction.

Flavor is added by saying -1 DX/-1 IQ is just being tipsy, while increasing levels of intoxication begin to make a person unsteady on their feet if they move too far too quickly. In other words, they can stagger a short distance, but push it too far and they risk face planting on the floor.

Hangovers are reflected in that a person who fails five saves and passes out might wake up after 8 hours (perhaps partly forced unconsciousness and partly trying to sleep it off) and still be at -3 DX/-3 IQ. They have a doozy of a hangover that will slowly wear off every four hours of the next day.

If they are desperate to succeed in some dextrous task the next day, such as working a job or fighting a duel, they may be tempted to try folk remedies to cure a hangover. It’s up to the GM to rule how well those work. Trying the “hair of the dog that bit you” would only help if you rolled a critical success against a drink strength of 3D6 or higher, which would reduce DX/IQ penalties by +1. Of course, if you fail such a strong intoxication roll, you’re getting tipsy again and only making things worse!

I’m glad you like the rules and will find them useful. Enjoy responsibly! Or not, hehe.
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Last edited by flankspeed; 08-01-2018 at 06:01 PM.
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Old 08-03-2018, 09:52 PM   #22
flankspeed
 
Join Date: Jul 2018
Default Re: Effects of alcohol

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Originally Posted by Skarg View Post
Awesome job! That's a great ruleset! Looks like it ought to play out really well.
Just to let you know, I revised my rules slightly and started a new forum post under the title:

Rules for Intoxication (or, "It's Tipsy Fun Time!")

If you want the most up to date version, then please check that new thread.

Thank you!
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Old 08-03-2018, 09:54 PM   #23
flankspeed
 
Join Date: Jul 2018
Default Re: Effects of alcohol

Quote:
Originally Posted by CardDiceian View Post
This seems like a really nicely rounded set of rules, that take any for of revelry into account -I'll certainly be printing these off and keeping them with my official rules. :)
Just to let you know, I revised my rules slightly and started a new forum post under the title:

Rules for Intoxication (or, "It's Tipsy Fun Time!")

If you want the most up to date version, then please check that new thread.

Thank you!
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Old 08-03-2018, 09:57 PM   #24
flankspeed
 
Join Date: Jul 2018
Default Re: Effects of alcohol

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Originally Posted by guymc View Post
One of our fans who currently cannot access the forums here suggested adding to ITL a short paragraph or two about the effects of Alcohol on characters and their abilities. Since my own characters tend to spend a lot of time in taverns for some reason (*ahem*). I thought this was an excellent idea....

Any rules for this ought to be very brief and easily implemented, I would say. But it seems like it would be so much USE to a GM that it would be a shame not to provide this somewhere. Sometimes a drunken brawl is just what you need to kick off a fine session of adventuring.
Just to let you know, I revised my rules slightly and started a new forum post under the title:

Rules for Intoxication (or, "It's Tipsy Fun Time!")

If you want the most up to date version, then please check that new thread.

Thank you!
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Old 08-04-2018, 12:06 AM   #25
JohnPaulB
 
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Join Date: Jan 2018
Location: Portland, Maine
Default Re: Effects of alcohol

What about the morning after?

THE HANGOVER?
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Old 08-04-2018, 01:15 AM   #26
Skarg
 
Join Date: May 2015
Default Re: Effects of alcohol

flankspeed's rules actually cover the hangover.
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Old 08-04-2018, 03:22 AM   #27
flankspeed
 
Join Date: Jul 2018
Default Re: Effects of alcohol

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Originally Posted by JohnPaulB View Post
What about the morning after?

THE HANGOVER?
In the most up-to-date version of my intoxication rules, I have added subheads, so it should be easier to find the paragraphs on hangovers and sobering up. Of course, if I failed to include a rule you would like to see or you don’t like what I wrote, then feel free to “house-rule” my house rules. They’re “open source”! Here is the link to Flankspeed’s unpatented:

Rules for Intoxication (or, “It’s Tipsy Fun Time!”)

http://forums.sjgames.com/showthread.php?t=158953

Enjoy responsibly! Or not, hehe.
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