Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Munchkin > Munchkin

Reply
 
Thread Tools Display Modes
Old 09-26-2018, 12:56 AM   #11
ColBosch
 
ColBosch's Avatar
 
Join Date: May 2007
Default Re: Marvel Munchkin too powerful?

I'm not sure what the problem is here. I've played a few games of Marvel, and while it ramps up a bit faster than vanilla Munchkin, the enemies feel appropriately powerful.
__________________
Keeper of the GURPS Banner
See my Ogre collections!
https://flic.kr/s/aHsmcLnb7v and https://flic.kr/s/aHsksV83ZP
ColBosch is offline   Reply With Quote
Old 10-01-2018, 07:21 PM   #12
Valkyrie
 
Valkyrie's Avatar
 
Join Date: Oct 2017
Default Re: Marvel Munchkin too powerful?

Quote:
Originally Posted by Nobunga View Post
The Seal Mechanic.

Various cards open seals. The Seals have lasting (often annoying) effects in addition to a main effect that happens when the seal first opens. When seven Seals are open, the game is over.

Oh and EACH monster gets a +1 Bonus for every open seal.
Donít have munchkin apocalypse. I might have to look into buying it, that sounds really interesting
__________________
Formerly known as Crocs54.
Valkyrie is offline   Reply With Quote
Old 10-05-2018, 10:23 PM   #13
subaru
 
Join Date: Oct 2018
Default Re: Marvel Munchkin too powerful?

Gday from Australia we mixed x-men and marvel and the deadpool together to dilute some of the games power and that seems to have worked. Am just waiting till next week to get Judge dread , mars attacks and the walking dead expansions and am going to mix them in aswell hopefully all work together cant wait. My biggest prob is how to shuffle to break up all the go up levels and traps that have been played in the previous game etc
subaru is offline   Reply With Quote
Old 10-06-2018, 07:03 AM   #14
Mister Ed
 
Join Date: Apr 2011
Location: Portland, Oregon
Default Re: Marvel Munchkin too powerful?

Quote:
Originally Posted by subaru View Post
Gday from Australia we mixed x-men and marvel and the deadpool together to dilute some of the games power and that seems to have worked. Am just waiting till next week to get Judge dread , mars attacks and the walking dead expansions and am going to mix them in aswell hopefully all work together cant wait. My biggest prob is how to shuffle to break up all the go up levels and traps that have been played in the previous game etc
Mars Attacks and Judge Dredd are specifically expansions for Munchkin Apocalypse, and Walking Dead is, I believe, specifically for Munchkin Zombies. So there is a chance that the cards in them won't mix very well with just the Marvel sets (certainly you won't be able to use the Seal cards found in the two Apocalypse boosters).
Mister Ed is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:07 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.