01-14-2017, 02:26 PM | #41 |
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Re: The 2017 GURPS Speculation Thread
Thanks for doing this, Refplace! I know I really appreciate it. :-)
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01-14-2017, 04:57 PM | #42 | |||
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Re: The 2017 GURPS Speculation Thread
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01-14-2017, 05:11 PM | #43 |
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Re: The 2017 GURPS Speculation Thread
Thank you! Be nice to clean it up and keep it as accurate as possible.
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01-19-2017, 11:17 AM | #44 |
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Re: The 2017 GURPS Speculation Thread
Today it's Pyramid #3/99: Death and Beyond. Becoming Death and psionic necromancy both sound interesting.
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01-19-2017, 04:32 PM | #45 | ||
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Re: The 2017 GURPS Speculation Thread
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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01-20-2017, 09:25 AM | #46 |
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Join Date: Oct 2010
Location: Cambridge, UK
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Re: The 2017 GURPS Speculation Thread
Shall we speculate on the next three titles to be available through Amazon/CreateSpace?
Powers, Bio-Tech, Infinite Worlds, High-Tech, Martial Arts and Supers are all out-of-print. Of those, Powers and Martial Arts are fairly core books; I'm really not sure what might be picked as the third. High-Tech seems important to me, but I seem to be in a minority on that.
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01-20-2017, 09:50 AM | #47 | |
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Re: The 2017 GURPS Speculation Thread
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Might be nice to have an item that was never printed but had high sales and broad appeal. Say GURPS Powers: Sorcery to add to the magic line up.
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01-20-2017, 11:30 AM | #48 | |
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Re: The 2017 GURPS Speculation Thread
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With that in mind, I regard Bio-Tech, Supers, Infinite Worlds, and especially Powers as "planning" books, so High-Tech and Martial Arts would be the ones I'd most want. Probably in that order: I run a lot of games in the eras it covers and want the kit stats, but not many games with detailed fighting. After that, Infinite Worlds is only useful for the most part if you're actually running IW (there's some good stuff on bulding alternate histories but you don't need the whole book for that). Supers had non-Supers use in that list of wildcard skills, but Power-Ups 7 replaces that, so it's mostly just good for a superhero game. Bio-Tech ought to be the sort of book I love, but somehow it's never quite sparked anything in me. And Powers is really essential if you're designing advantages IMO; I wouldn't want to use Supers without it.
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01-20-2017, 11:54 AM | #49 |
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Re: The 2017 GURPS Speculation Thread
Couldn't at least one of the three be one of the slimmer volumes, such as Mysteries (also out of print)?
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01-20-2017, 05:59 PM | #50 | |
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Re: The 2017 GURPS Speculation Thread
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