08-15-2013, 02:40 PM | #1 |
Join Date: Aug 2013
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Runaway
Ok, so this is a very simple question, with a very simple answer, but a friend I play with won't let it go.
He believes that when you are running away, if you roll a 1, you should automatically lose, regardless of any bonuses you have to runaway (I once had enough stacked in a game of Apocalypse/Original Munchkin that I couldn't lose a runaway). Likewise, he believes that if you roll a 6, you should automatically escape, regardless of any negative effects to your runaway. Like I said, I know it is silly, but can I get an official ruling to quiet him once and for all? Thanks |
08-15-2013, 02:47 PM | #2 | |
Join Date: Apr 2011
Location: Portland, Oregon
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Re: Runaway
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08-15-2013, 04:28 PM | #3 |
Join Date: Aug 2013
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Re: Runaway
If he wants to play house rules, I guess it floats but officially .. if you have enough gear to help you runaway completely without rolling then you can. For instance, lets say you have a Tuba which gives a person +3 runaway and you're an Elf which is +1 runaway and you initially have to roll a 5 or higher to escape successfully from combat, you automatically runaway since 5-4 = 1 which is the last number you'd have to roll. Hope that makes sense. Haha.
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08-15-2013, 04:41 PM | #4 | |
Join Date: Apr 2011
Location: Portland, Oregon
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Re: Runaway
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But maybe that's just me. |
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08-15-2013, 05:15 PM | #5 |
Join Date: Aug 2013
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Re: Runaway
Definitely, I still roll even though I would successfully runaway either way. It just makes it official :D
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08-15-2013, 06:13 PM | #6 |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Runaway
I'll state, officially, since I can actually do that, that your friend is incorrect. Nowhere in the rules is that established, stated, mentioned, or even hinted at. If my official statement is still not enough, ask him to show the exact line(s) in the Munchkin rules which establish the rule your friend seems to think exists.
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08-15-2013, 06:48 PM | #7 | |
Join Date: Aug 2013
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Re: Runaway
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Thanks for the official ruling, however silly the question was. |
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08-16-2013, 01:48 PM | #8 |
Join Date: Mar 2012
Location: Tri-Cities, WA
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Re: Runaway
The feel of "critical" success or failure results and the consequent anticipation bring much of the thrill of gambling, but having them come up a third of the time seems overwhelming.. Perhaps your group could work up a house rule that lets a player 'buy' those chances somehow, or let him opt-in to that risk if it increases his fun.
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