01-22-2012, 08:52 AM | #11 |
Join Date: Aug 2004
Location: Macungie, PA
|
Re: Rules Discrepancy - Divine Intervention Card
Let me expand upon that: The stack mechanism is not a natural application of real time cause-and-effect, so games that use it actually have to define what a stack is and how it works with respect to that game. Munchkin doesn't provide such rules, so no stack mechanism should be inferred by those who are familiar with such a mechanism.
In fact, in Munchkin, cards that do cancel another card are rare, and specifically say that they can cancel another card that was just played. Last edited by MunchkinMan; 02-01-2012 at 04:29 AM. |
01-22-2012, 10:51 AM | #12 | |
Join Date: Jan 2011
|
Re: Rules Discrepancy - Divine Intervention Card
Quote:
__________________
If i respond to your questions do no mistake me for a moderator... I'm just trying to be friendly and helpful, again I am just a player not a moderator |
|
01-22-2012, 12:11 PM | #13 |
Join Date: Mar 2008
Location: Colorado
|
Re: Rules Discrepancy - Divine Intervention Card
EDIT: Ignore this post, it's wrong.
Let's see if I can make it clear. 1) You can't just dig through the discards -- you must have played a card or used an ability that allows you to go through the discards. 2) That card/ability must be resolved before anything else can happen. 3) If the card retrieved from the discard pile is Divine Intervention, it is played immediately, before anything else can happen. 4) Thus, if a Cleric begins going through the discard pile to retrieve Divine Intervention, it's too late to stop him from going up a level (with the exception of cards that take effect retroactively, like Annihilation).
__________________
Check out my Munchkin trade post Last edited by RL; 01-23-2012 at 06:17 AM. |
01-22-2012, 12:40 PM | #14 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
|
Re: Rules Discrepancy - Divine Intervention Card
The card is resolved as soon as the player begins searching the discards -- you do not have to wait for him to finish searching to play other cards. (Also note that I've previously ruled that use of the Wand of Dowsing or similar cards cannot be used to forestall the end of combat -- you can't use it to bring the game to a screeching halt for your fishing expedition.)
__________________
Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
01-22-2012, 01:24 PM | #15 |
Join Date: Mar 2008
Location: Colorado
|
Re: Rules Discrepancy - Divine Intervention Card
Okay. I stand corrected.
__________________
Check out my Munchkin trade post |
01-22-2012, 03:59 PM | #16 | |
Join Date: Dec 2011
|
Re: Rules Discrepancy - Divine Intervention Card
Quote:
Everyone should reread Andrew's post more carefully. As soon as a player starts digging through the discard pile and before he finds DI you can change his class. |
|
01-23-2012, 09:05 AM | #17 |
Join Date: Jan 2011
|
Re: Rules Discrepancy - Divine Intervention Card
I see the issue clearly now..
The wand of Dowsing is resolved once they start digging as Andrew said... The Divine Intervention issue is that cards particular issue
__________________
If i respond to your questions do no mistake me for a moderator... I'm just trying to be friendly and helpful, again I am just a player not a moderator |
08-14-2012, 02:43 PM | #18 |
Join Date: Aug 2012
Location: California
|
Re: Rules Discrepancy - Divine Intervention Card
I apologize if this question has already been answered, but if a Cleric "Loots the Room" and gets the Divine Intervention card, are they able to keep that card in their hand until they get to the 9th level and immediately win the game with it? I was thinking that even when looting the room that Up a Level cards immediately applied, and holding DI until the end would be cheating. However, a friend of mine claimed victory by using that method. Who is correct in this case?
|
08-14-2012, 02:45 PM | #19 |
Join Date: Feb 2012
Location: Sydney, Australia
|
Re: Rules Discrepancy - Divine Intervention Card
No. The card says, "You must play this card as soon as you get it." You cannot ever keep it in your hand.
Go Up a Level cards can be kept in your hand, though (Divine Intervention is not a GUAL). You can play them whenever you want, provided the person you play them on is Level 8 or below.
__________________
My unofficial, but comprehensive Flowcharts: Munchkin: A4 Letter; Munchkin Quest: A4 Letter Rules Checklist for all Munchkin sets: A4 Letter. Last edited by Clipper; 08-14-2012 at 02:50 PM. |
08-14-2012, 03:26 PM | #20 | |
Join Date: Aug 2012
Location: California
|
Re: Rules Discrepancy - Divine Intervention Card
Quote:
|
|
Tags |
change class, divine intervention, endgame, rules, wand of dowsing |
|
|