11-17-2007, 03:20 PM | #11 |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: Lightsaber combat forms
Looks like you're off to a good start. I might make a few suggestions for the sake of color:
1) In creating Form II, you might take a look at the Spanish fencing style listed in GURPS Martial Arts. It's very minimalist and efficient, rather than flashy and swashbuckling, which would seem to mimic that lightsaber style rather well. 2) For form III, optional advantages might include Common Sense. Soresu masters tend to be patient and forebearing well beyond the normal human capacity (Obi-Wan was a natural). 3) For form IV -- which is a very swashbuckling style -- consider adding Overconfidence as an optional disadvantage. 4) Form V users tend to be unusually aggressive for Jedi. You might consider building in some of the "pushier" disadvantages as options, such as Bad Temper, Stubbornness or even (in extreme cases of a Jedi about to fall) Bloodlust. And if I understand correctly, Form V would also have precognitive parry -- these Jedi specialize in reflecting an opponent's shot back at him rather than just blocking it. 5) Status or a reputation as a peacemaker could go with Form VI as an optional advantage -- it's known as the diplomat's style and tends to be used by those Jedi who are more councillors than warriors. 6) Given how risky a style Form VII is (it requires you to skirt the edge of the Dark Side), Strong Will would be a real good idea for an optional advantage. Mace certainly had it. This will be a hard one to build, since it's optimized for unpredictability. Maybe there's some ideas to be had in the Martial Arts writeup on Jeet Kune Do, a similarly "unpatterned" style. I'll add more comments once I've had a chance to get back to my copy of Martial Arts. Hope this helps.
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
11-17-2007, 03:29 PM | #12 | ||
Join Date: Jun 2006
Location: Ringgold, GA
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Re: Lightsaber combat forms
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I look forward to seeing what other ideas you have. |
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11-18-2007, 07:22 AM | #13 |
Join Date: Aug 2005
Location: Denmark
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Re: Lightsaber combat forms
Just a small comment. For Form II you should probably note it as Force Rapier and not just simply Rapier. And also stat up a Force Rapier as compared to a Force Sword.
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11-18-2007, 11:00 AM | #14 | |
Join Date: Jun 2006
Location: Ringgold, GA
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Re: Lightsaber combat forms
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11-18-2007, 12:08 PM | #15 | |
Join Date: Aug 2005
Location: Denmark
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Re: Lightsaber combat forms
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A fencing weapon is per definition better than a none-fencing weapon as it can parry better (lower multiple parry penalty and better retreating parry bonus). Usually the drawback of a fencing weapon is that it's lighter and so more easily breaks and does less damage. So why would anyone not use the Rapier skill rather than the normal Force Sword skill, if there is no drawbacks, only bonuses? [edit] Martial Arts p.215 under Force Swords, suggest a Force Sabre as an alternative to the Force sword. It says that a force sword is the equivalent of a Katana and is used as such. A Force Sabre would be the fencing version of a Force Sword. A Force sabre would do 7d(5) burn, have reach 1, weight 1 lb and have a parry of 0F. It would only be used one-handed and cost $6,000. It would use a New skill called Force Sabre (DX/A) instead of the Force Sword skill. It would default to Force Sword skill -3 or other fencing weapon skills -3. Last edited by Maz; 11-18-2007 at 12:15 PM. |
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11-18-2007, 12:26 PM | #16 | |||
Join Date: Jun 2006
Location: Ringgold, GA
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Re: Lightsaber combat forms
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This is a good point and I'll have to take it into account while working on the Force and it's application in lightsaber combat. Supposedly, Makashi couldn't stand up to the aggressive strength of later forms, such as Djem So. I have no idea how to incorporate this at the moment, but I've only just begun working on the Force. |
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11-18-2007, 03:42 PM | #17 |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: Lightsaber combat forms
Interesting discussion. Here's a few thoughts off the top of my head for how to simulate the limitations of Form II:
1) Like any fencing style, Form II depends on movement for its effectiveness. Martial Arts notes some situations where fencers wouldn't get the full +3 for a retreat-and-parry. Make sure to enforce this. 2) One reason Jedi stopped learning Makashi was because they were facing fewer opponents with lightsabers and more with blasters. The style isn't optimized to handle ranged weapons. Perhaps Makashi users could take a -2 or worse on Precognitive Parry? (No, the manuever isn't part of Form II, but I know a PC would find a way to pick it up). In the days when the Sith were more common, almost everyone WOULD have used the Rapier skill. 3) Form II relies on finesse rather than power. With normal fencing weapons, as has been said, that's represented by them being light and easy to break. In lightsaber combat, perhaps Makashi could take a penalty against a Beat, an Aggressive Attack, or an All-Out Attack (strong). When Dooku and Anakin meet for the last time, part of Anakin's advantage is that he had learned Form V, which could power through Dooku's parries. 4) Enforce the encumberance limitations for a Form II fighter, as you would for any other fencer.
__________________
“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
11-20-2007, 04:52 PM | #18 |
Join Date: Jun 2006
Location: Ringgold, GA
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Re: Lightsaber combat forms
I haven't had much time to work on this stuff lately, but I did realize that I need to stat up the Force before I can finish these styles.
What are your thoughts on how the Force should be handled? |
11-23-2007, 02:41 AM | #19 |
Join Date: Jun 2006
Location: Helmouth, The Netherlands
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Re: Lightsaber combat forms
I used the descriptions given at Wookieepedia for seven lightsaber forms and several techniques. I'm still working on it and although I got all the books (including Martial Arts), its still difficult to convert an existing style to the rules.
Techniques Disarming - Sun Djem Targeted Attack (Swing/Hand) - Cho Mai Targeted Attack (Swing/Leg) - Cho Mok Targeted Attack (Swing/Weapon Arm) - Cho Sun Targeted Attack (Swing/Neck) - Sai Cha Targeted Attack (Swing/Lower Body) - Sai Tok Targeted Attack (Thrust/Vitals) - Shiak (Sith) Targeted Attack (Thrust/Limbs) - Shiak (Jedi) Spinning Strike - Shun Lightsaber Forms Form I: Shii-Cho: Skills: Lightsaber Techniques: Back Strike (Lightsaber); Disarming; Targeted Attack (Lightsaber, Disarm/Weapon) Cinematic Skills: Blind Fighting Cinematic Techniques: Whirlwind Attack (Lightsaber) Perks: Acrobatic Kicks; Grip Mastery (Lightsaber) Optional Traits Advantages: Force Pull; Combat Precognition Disadvantages: Skills: Double-Bladed Lightsaber; Fencing Lightsaber; Short-Bladed Lightsaber Form II: Makashi Skills: Lightsaber; Precognitive Parry Techniques: Counterattack (Lightsaber); Feint (Lightsaber); Retain Weapon (Lightsaber); Targeted Attack (Lightsaber Thrust/Face); Targeted Attack (Lightsaber Thrust/ Neck); Targeted Attack (Lightsaber Thrust/Vitals); Targeted Attack (Lightsaber Swing/ Arm); Targeted Attack (Lightsaber Swing/leg) Cinematic Skills: Blind Fighting Cinematic Techniques: Perks: Optional Traits Advantages: Perfect Balance; Combat Precognition Disadvantages: Skills: Fencing Lightsaber Form III: Soresu Skills: Lightsaber Techniques: Evade (Acrobatics); Close Combat Cinematic Skills: Blind Fighting Cinematic Techniques: Timed Defense Perks: Optional Traits Advantages: Combat Precognition Disadvantages: Skills: Double-Bladed Lightsaber; Short-Bladed Lightsaber Form IV: Ataru Skills: Lightsaber; Acrobatics Techniques: Evade (Acrobatics); Jump Kick Cinematic Skills: Blind Fighting Cinematic Techniques: Perks: Optional Traits Advantages: Force Jump; Force Move Disadvantages: Skills: Double-Bladed Lightsaber; Short-Bladed Lightsaber Form V: Shien/Djem So Skills: Lightsaber; Parry Beam Weapons; Power Blow Techniques: Aggressive Parry; Targeted Attack (Lightsaber, Swing/ Face); Targeted Attack (Lightsaber, Swing/Neck); Targeted Attack (Lightsaber, Swing/Arm); Targeted Attack (Lightsaber, Swing/Leg) Cinematic Skills: Blind Fighting Cinematic Techniques: Flying Lunge (Lightsaber) Perks: Optional Traits: Advantages: Disadvantages: Skills: Double-Bladed Lightsaber Form VII: Juyo/VaapadSkills: Lightsaber Techniques: Cinematic Skills: Blind Fighting Cinematic Techniques: Perks: Optional Traits: Advantages: Disadvantages: Berserk (Battle Rage) Skills: Double-Bladed Lightsaber Last edited by Lord Azagthoth; 11-23-2007 at 02:46 AM. Reason: Better readability |
11-23-2007, 09:30 AM | #20 |
Join Date: Aug 2004
Location: Top of the deck
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Re: Lightsaber combat forms
I did a bit on the Force here. Bear in mind I've read almost none of the novels; this is strictly movie-influenced, and pretty much only my own interpretation thereof. (No midichlorians!)
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