02-15-2017, 10:47 PM | #61 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Layered Cutting Edge Armour
Never thought about it before, but I think I agree. Though I'm torn if it should be based of Starting Wealth for the TL or scale with status. What might drop the jaws of status 0 peasants might not even be noticed by a status Duke.
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02-16-2017, 12:45 AM | #62 | |||||
Join Date: Jan 2010
Location: Brighton
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Re: Layered Cutting Edge Armour
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The point being you don't need to bring in an arbitrary max thickness to represent the most armour that can be worn, when you can have negative effect of weight and rules for restrictiveness. That said I agree it probably a gameable abstraction. The problem is though we also have the system trying to give us specific restriction rules (with layering and poor fit, but no where else) and this abstract limit And of course flexible and rigid is going to be different here, while still having some similarities (e.g articulated plates over joints have issues just as flexible material over joint do) Quote:
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I agree multipliers don't really work here, but they are quick gameable abstraction. Again I'd apply your sniff test on this kind of thing. Ultimately pricing of this kind of thing would actually be result of lots of other factors (economy of scale, marker value as opposed to real cost etc), but then you could argue that some of this is included in the multiplier! |
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02-16-2017, 09:14 AM | #63 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Layered Cutting Edge Armour
Another factor is not compromising the protective qualities of the material while making it stylish. Protection gaps, bullet traps, weak points and so forth.
I'm not sure how hard that is, given how the common way of having protective armor look good was either to put art on top of fully functional armor or hide the armor under something else.
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GURPS Fanzine The Path of Cunning is worth a read. |
Tags |
cutting-edge armor design, pyramid #3/85 |
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