09-19-2014, 11:58 AM | #11 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Game mechanics of luck (lowercase) passively affecting a character?
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09-19-2014, 12:06 PM | #12 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Game mechanics of luck (lowercase) passively affecting a character?
I think me that "rrrroll one die extra and drop one" at sixty points be fine. Wishin' and Cursin' modifiers from Visualization can mayhaps be plied 'pon it ferrr effects 'pon yerrr mates orrr foemen rrrespectively, says I.
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09-19-2014, 12:19 PM | #13 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Game mechanics of luck (lowercase) passively affecting a character?
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Bill Stoddard |
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09-19-2014, 12:26 PM | #14 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Game mechanics of luck (lowercase) passively affecting a character?
It sounds like what you might want is a bonus to non-attribute tests. Something like the global bonus of the Bless spell in magic.
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09-19-2014, 03:48 PM | #15 | |
Join Date: Jun 2013
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Re: Game mechanics of luck (lowercase) passively affecting a character?
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One idea I had is that you could look more at the dice themselves. Any non-18 triple is a critical success, for an example which adds fewer crits than counting 7s, or a +2 bonus on any roll in which two dice show the same value. Since we've more-or-less agreed that 50 is a fair value for +1 to all rolls, you could price the latter by multiplying 100 by the chance of a double happening (which I have no idea what that chance is). The latter suggestion definitely hits #1 and #3 of your requests, and I'm not sure whether or not you'd call it luck-related, so it might hit #2 as well. |
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09-19-2014, 03:56 PM | #16 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Game mechanics of luck (lowercase) passively affecting a character?
Quote:
Or, for below-average luck, having a crit range of 5- even at skill 16. Some sort of way to modify these things. Though the best thing posted so far was this: |
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09-19-2014, 05:22 PM | #17 |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: Game mechanics of luck (lowercase) passively affecting a character?
Roll 4, keep 3 is really quite strong. It's a solid (about +1.5) bump to success chance, a huge increase to critical success and a massive drop in crit failure chance. If it applies to all success rolls, I'd charge at least 75. If it also applies to hit locations, critical result tables and the like, then at least 100.
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Tags |
chance, luck, path of chance, probability |
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