05-08-2009, 02:05 AM | #11 |
Join Date: Nov 2006
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Re: Can a swordsman use a baseball bat as a weapon?
There should be a catchall default of for every melee weapon skill to each other melee weapon skill (even if only best melee skill -8 or something) - There are some basic concepts that melee fighters learn that are true for every weapon: distance, parry concepts, reflexes, attack modes, feints etc.
I find the notion of the great swordmaster with 25 broadsword skill that hits at DX-5 when using an Axe or DX-4 for a knife rather unrealistic... |
05-08-2009, 02:55 AM | #12 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Can a swordsman use a baseball bat as a weapon?
G-U-Melee-Default: find the worst skill-default and put it one point worse?
Is the technique for making a baseball bat more "agile" called Choking Up? You don't hold it by the usual bottom of bat grip - more like 1/3 up - and this provides a more balanced bat/ lowers the ST requirement at the expense of reach and a certain degree of clumsiness. How about Broadsword-3, ie a baton as per shortsword; that would put you @ broadsword-2 and an extra -1 for awkwardness, with Sw or Th damage.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
05-08-2009, 03:06 AM | #13 | ||
Join Date: Jan 2005
Location: Japan
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Re: Can a swordsman use a baseball bat as a weapon?
Thanks to all for the replies.
Is "balancedness" really a primary factor in determining which skill should be used? As a counterexample, Knobbed Club is a balanced ("Parry 0") weapon but is listed under Axe/Mace, while Dao and Large Falchion are unbalanced ("Parry 0U") weapons that fall under Broadsword (Martial Arts, pp. 226-227). I think that the authors should have simply listed "borderline" weapon like Knobbed Club under both Axe/Mace and Broadswoad, just like Long Knife, which is listed under Knife and Shortsword (pp. 228-229). And of course, there should be set of default skills applicable to every melee skills, as pointed out by chris1982. Quote:
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Basic Set says that Two-Handed Axe/Mace is useable for "Any long, two-handed impact weapon, such as a baseball bat" (p. B208). A baseball bat is Knobbed Club in game terms (Martial Arts, p. 219). However, while wielding a one-handed weapon with Defensive Grip, using two hands, the fighter still uses the one-handed skill (so Kromm says). Further, the Two-Handed Axe/Mace section in the weapon table has no entry for two-handed use of Knobbed Club (Martial Arts, p. 230). Therefore, Two-Handed Axe/Mace is of no use when wielding a knobbed club, even with two hands. What should I understand this contradiction? Can I safely say that baseball bats were supposed to be under Two-Handed Axe/Mace when Basic Set was originally written, but the authors have changed the rules and bats have become a one-handed Axe/Mace weapon since the moment they published Martial Arts? Last edited by Gurps Fan; 05-08-2009 at 03:09 AM. |
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05-08-2009, 04:14 AM | #14 |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Re: Can a swordsman use a baseball bat as a weapon?
Huh, I never noticed that knobbed clubs were balanced before. That actually makes them pretty handy.
EDIT: so is the hatchet. How the hell did I miss that? Last edited by Sam Baughn; 05-08-2009 at 04:23 AM. |
05-08-2009, 01:19 PM | #15 | |
Join Date: Mar 2009
Location: Macungie, PA
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Re: Can a swordsman use a baseball bat as a weapon?
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05-08-2009, 02:40 PM | #16 | |
Join Date: Jan 2006
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Re: Can a swordsman use a baseball bat as a weapon?
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05-09-2009, 11:49 AM | #17 | |
Join Date: May 2008
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Re: Can a swordsman use a baseball bat as a weapon?
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Dies the Fire? Modern with secret magic? |
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05-10-2009, 06:40 AM | #18 | |
Join Date: Oct 2007
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Re: Can a swordsman use a baseball bat as a weapon?
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05-10-2009, 08:49 AM | #19 |
Join Date: Oct 2004
Location: Philippines, Makati
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Re: Can a swordsman use a baseball bat as a weapon?
Baseball bats weigh almost as much as arming/braodswords. Given the difference in weight, if there was a polem to move the balance of the bat closer to the base then a -2 unfamiliarity penalty would be ok, but at its balance probably a -3 unfamiliarity penalty for broadsword or -2 for axe/mace.
Personally, i won't throw away any +1 DX bonus from any weapons training as one defaults to another weapon. At that level, the character starts to have hand callouses, thicker forearms, and a strong grip in a hearty handshake. 800-6400 hours guideline for 4cp of practice will do that. As a GM I would default it all from what ever weapon skill, starting at -4 at worse. |
05-11-2009, 02:04 PM | #20 | |
Join Date: Sep 2007
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Re: Can a swordsman use a baseball bat as a weapon?
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I think having all melee weapons default at DX-6 is probably reasonable, and borderline cases should be usable with Axe/Mace or Broadsword. Technically, I have Broadsword Sport (from Amtgard) which defaults to ... absolutely nothing with regards to a baseball bat, but I have no trouble visualizing how I would use one in real life if I had to. I have some self-taught armed skills, but those also relate to swordsmanship, not clubs per se. |
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