03-14-2021, 05:19 PM | #51 |
Join Date: Dec 2017
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Re: Brawling once again
There are tons of historical wrastlin' techniques intended for use in and against armor. Punching is just one little corner of the grand world of brawling!
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03-15-2021, 05:00 PM | #52 |
Join Date: May 2015
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Re: Brawling once again
I don't think so. TFT talents are designed to represent what the talents do - not to make every choice of talent somehow balanced and equally good for combat. And Brawling is both a social talent (with social abilities and also weapon-improvising abilities - though not so exciting if the bottle-dagger is nearly useless if your fist is as good as a dagger) and a combat talent, and one that doesn't require any equipment, and so can't be detected or disarmed. Meanwhile, for the reality sniff test, daggers are serious dangerous weapons and a real brawler or martial artist will prefer not to fight people who have them. Moreover, from a game design standpoint in combat, there are multiple rules for determining whether someone has a dagger ready or not in HTH - if you may as well just punch with Brawling, that seems to me a case of ability bloat making a previously interesting choice/situation vanish from the game.
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03-15-2021, 06:25 PM | #53 | |
Join Date: Jun 2008
Location: Boston area
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Re: Brawling once again
Quote:
Of course, even with that clarification, some one point rules are more essential than others. Driver doesn't get a whole lot of use compared to shield, for instance. So, I'm not too committed to the "about as useful" desideratum. |
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03-15-2021, 06:43 PM | #54 |
Join Date: Jun 2018
Location: Durham, NC
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Re: Brawling once again
To recap the issues:
Currently, if fighting dirty under Brawling is taken to mean unarm combat in HTH, then the +2 it gets plus the +1 bring it even with the +3 of a dagger in HTH. Furthermore, it makes Brawling a much better skill compared to the higher IQ skill: UC1. In both case it is in imbalance in the game. Therefore the +2 should be reduced to mitigated in some way. This is my recommendation: Make "fighting dirty" no longer using bare hands. Instead it is when using an improvised weapon. That is, the broken bottle used as a dagger gets the +2. |
03-15-2021, 06:52 PM | #55 | |
Join Date: Jun 2008
Location: Boston area
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Re: Brawling once again
Quote:
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03-15-2021, 08:09 PM | #56 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Brawling once again
Advantages of UC I over Brawling:
Advantage of Brawling:
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-HJC |
03-16-2021, 08:26 AM | #57 |
Join Date: Oct 2015
Location: New England
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Re: Brawling once again
At my table, a hostile unarmed figure would engage an enemy, according to my understanding of engagement rules that goes all the way back to the original Melee microgame. Unfortunately, ITL muddies the engagement waters, making it understandable that one could rule that unarmed opponents cannot engage their enemies.
It might be useful to point out that Brawling lets one attack with a dagger in one hand while getting a damage bonus using their fist for a second attack; A strict reading of the rules would not allow someone with UC to do that. |
03-16-2021, 11:18 AM | #59 |
Join Date: Jun 2018
Location: Durham, NC
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Re: Brawling once again
Hi Henry,
Since an unarmed person can still attack, they can still engage. Bears and wolves are unarmed and have no such limitation. For this reason and since you missed some of the other advantages, I have updated the list below: Advantages of UC I over Brawling:
Advantage of Brawling:
The two with <<< are reason enough never to need UC1. |
03-16-2021, 11:26 AM | #60 |
Join Date: Jun 2008
Location: Boston area
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Re: Brawling once again
Why do you insist on ignoring the footnote I quoted? Brawlers can bloody well engage, as can unarmed and untalented hostile characters generally.
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