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Old 05-19-2011, 07:55 PM   #11
JCD
 
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Default Re: Impudite Dissonance: Inaction condition?

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Originally Posted by Andygal View Post
actually Impudites probably hate running into Soldiers of God *worse* then Mercurians hate running into Hellsworn. At least if they both have allies. A Mercurian can just let their allies deal with the Hellsworn and concentrate on the demons, an Impudite can't even let his allies kill the humans. Add that to the fact that demons are probably not gong to give a crap if the Impudite gets dissonant and you have a massive headache for the Impudite.
Curtis the Impudite rubs his fist. "I dunno. They beat up pretty much the same as any other human...Recall the Dissonance condition is KILL. The ICU is full of humans who thought that they were given violence immunity..."
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Old 05-20-2011, 07:48 AM   #12
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Default Re: Impudite Dissonance: Inaction condition?

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Curtis the Impudite rubs his fist. "I dunno. They beat up pretty much the same as any other human...Recall the Dissonance condition is KILL. The ICU is full of humans who thought that they were given violence immunity..."
Hmm. Roll against the lower of Intelligence and Precision to be able to put a human in the ICU without killing them.

Note that this can be taken as a skill which will add to the TN.

(Hmm. Impudite disease carriers. An impudite who can give AIDS, and whether or not they get dissonance depends on whether the target can afford all of the medicines to treat AIDS.)

Randy
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Old 05-20-2011, 08:42 AM   #13
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Default Re: Impudite Dissonance: Inaction condition?

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Hmm. Roll against the lower of Intelligence and Precision to be able to put a human in the ICU without killing them.

Note that this can be taken as a skill which will add to the TN.

(Hmm. Impudite disease carriers. An impudite who can give AIDS, and whether or not they get dissonance depends on whether the target can afford all of the medicines to treat AIDS.)

Randy
I would think that would come under the higher of medicine or fighting, since they both approach the subject from opposite ends.
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Old 05-20-2011, 08:55 AM   #14
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Default Re: Impudite Dissonance: Inaction condition?

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Hmm. Roll against the lower of Intelligence and Precision to be able to put a human in the ICU without killing them.

Note that this can be taken as a skill which will add to the TN.

(Hmm. Impudite disease carriers. An impudite who can give AIDS, and whether or not they get dissonance depends on whether the target can afford all of the medicines to treat AIDS.)

Randy
And better yet, the *Calabite* in your party needs to roll under his Intelligence/Precision to do so, if he doesn't then you get dissonance. (Though of course your 1/6/1 Calabite doesn't have to worry about that. Anyone have one?)
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Old 05-20-2011, 09:01 AM   #15
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Default Re: Impudite Dissonance: Inaction condition?

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I would think that would come under the higher of medicine or fighting, since they both approach the subject from opposite ends.
Baal *might* teach fighting a manner that would allow for gauging just about much force can be applied short of killing. Belial, Haagenti and especially Saminga would be less likely to. OTOH, the best resonance for doing that is the Calabite of Death. Hmm. Maybe Saminga is smarter than we think?
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Old 05-20-2011, 11:37 AM   #16
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Default Re: Impudite Dissonance: Inaction condition?

Rather than try to drag more skills into combat, I'd simply levy a small penalty on the TN of the attack roll in a "last hit" situation to knock the person unconscious instead--and that wouldn't work with a gun or sword, obviously, unless the attacker was pistol-whipping or flat-of-the-blade-ing his target.

And really, I'd probably not do that even then in non-GURPS IN. IN has an extremely fluid ruleset that is low on detail and high on interpretation and "epic" seeming play. The general Fighting skill might reasonably be said to include training in nonlethal combat (especially for angels training in Heaven and demons who want to take prisoners), and there's certainly no reason to bog down the game when celestials have already won the combat and are just mopping things up: "I grab the gravely wounded cop and slam his head into the pavement, knocking him unconscious" is something most angels and demons should be able to do if a larger combat isn't distracting them.

Other good approaches for an Impudite to angry humans:
-Ethereal Song of Entropy (they can't have many Mind hits and this will knock them out for awhile, giving them a new psychosis in the process--and it works pretty well on Malakim, too, who will just hate the Ethereal Discord that comes with being slapped unconscious)
-high level Numinous Corpus: Tongue (same reason)
-flash-bang grenades you got from that Lilim of the War for an unspecified future favor
-pepper spray (which is pretty socially acceptable for an Impudite in a female Vessel in a city to have, anyway)
-large fire extinguisher (have you ever tried to fight covered in sticky anti-flame foam? note: does not work as well on humans with guns)
-calling the cops (good thing the party Balseraph is around to prove to the law that the other guys are in the wrong)
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Old 05-20-2011, 12:18 PM   #17
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Default Re: Impudite Dissonance: Inaction condition?

I'd say Impudites, like Mercurians, would feel sorely naked without at least one "defense" song. Corp or Eth Harmony, Eth Attraction, All Charm, Corp or Eth Form, Eth Light, etc. Humans are just so... delicious, that parting with even one of them is such a waste!

That said, the condition is "personally killing -- through action or inaction," which in some ways is more lenient than the Mercurian "violence is dissonant (except demons)... falling under the spell of violent passion." However (barring APG minutae), Mercurians are not necessarily compelled to at least attempt to rescue every person they see that is about to get hit by a bus. Granted, they'd probably do it anyway because they love humanity so much. But just as an Impudite can knock out a Soldier of God (preferably w/ a softer touch), a Mercurian can let let a Soldier of Hell walk into trouble. Sort of a give and take.
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Old 05-20-2011, 03:27 PM   #18
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Default Re: Impudite Dissonance: Inaction condition?

Mercurians in female vessels can carry a 'rape whistle' in order to attract attention if they're attacked while alone. Even if the bystanders don't get involved, a bunch of witnesses will probably scare off most human attackers.
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Old 05-20-2011, 05:54 PM   #19
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Default Re: Impudite Dissonance: Inaction condition?

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Originally Posted by Andygal View Post
Mercurians in female vessels can carry a 'rape whistle' in order to attract attention if they're attacked while alone. Even if the bystanders don't get involved, a bunch of witnesses will probably scare off most human attackers.
So would an Impudite of Fate. Once a human gets tarred with that brush...
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Old 05-20-2011, 05:59 PM   #20
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Default Re: Impudite Dissonance: Inaction condition?

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Baal *might* teach fighting a manner that would allow for gauging just about much force can be applied short of killing. Belial, Haagenti and especially Saminga would be less likely to. OTOH, the best resonance for doing that is the Calabite of Death. Hmm. Maybe Saminga is smarter than we think?
I think you're over thinking it and underestimating the skills involved. Watch Spartacus where he starts to paint the guy. Police baton courses speak of exactly where "not" to hit to severely incapacitate etc.

My point is that a human might very well find himself with a bunch of wounds from a 'pacifistic' Impudite, mistaking them for Mercurians.

Very few fights end in death (which makes Saminga sad), even gunshot wounds.

***
Switching the subject, yeah, Impudites are responsible for the deaths that their colleagues cause...which REALLY makes them sad. It also makes them selective in their partners or solo. Let's just say a Calabim/Impudite team, as per 'A Dark Dream', that the Imp facing angels and humans, is going to volunteer dealing with the humans.

Tell Birthday Boy how 'pacifistic' Impudites are.
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