05-19-2011, 07:55 PM | #11 | |
Join Date: May 2008
Location: Birthplace of the Worst Pizza on the Planet
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Re: Impudite Dissonance: Inaction condition?
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05-20-2011, 07:48 AM | #12 | |
Join Date: Sep 2007
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Re: Impudite Dissonance: Inaction condition?
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Note that this can be taken as a skill which will add to the TN. (Hmm. Impudite disease carriers. An impudite who can give AIDS, and whether or not they get dissonance depends on whether the target can afford all of the medicines to treat AIDS.) Randy |
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05-20-2011, 08:42 AM | #13 | |
Join Date: May 2008
Location: Birthplace of the Worst Pizza on the Planet
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Re: Impudite Dissonance: Inaction condition?
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05-20-2011, 08:55 AM | #14 | |
Join Date: Sep 2007
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Re: Impudite Dissonance: Inaction condition?
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05-20-2011, 09:01 AM | #15 |
Join Date: Sep 2007
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Re: Impudite Dissonance: Inaction condition?
Baal *might* teach fighting a manner that would allow for gauging just about much force can be applied short of killing. Belial, Haagenti and especially Saminga would be less likely to. OTOH, the best resonance for doing that is the Calabite of Death. Hmm. Maybe Saminga is smarter than we think?
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05-20-2011, 11:37 AM | #16 |
Join Date: Dec 2008
Location: Seattle
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Re: Impudite Dissonance: Inaction condition?
Rather than try to drag more skills into combat, I'd simply levy a small penalty on the TN of the attack roll in a "last hit" situation to knock the person unconscious instead--and that wouldn't work with a gun or sword, obviously, unless the attacker was pistol-whipping or flat-of-the-blade-ing his target.
And really, I'd probably not do that even then in non-GURPS IN. IN has an extremely fluid ruleset that is low on detail and high on interpretation and "epic" seeming play. The general Fighting skill might reasonably be said to include training in nonlethal combat (especially for angels training in Heaven and demons who want to take prisoners), and there's certainly no reason to bog down the game when celestials have already won the combat and are just mopping things up: "I grab the gravely wounded cop and slam his head into the pavement, knocking him unconscious" is something most angels and demons should be able to do if a larger combat isn't distracting them. Other good approaches for an Impudite to angry humans: -Ethereal Song of Entropy (they can't have many Mind hits and this will knock them out for awhile, giving them a new psychosis in the process--and it works pretty well on Malakim, too, who will just hate the Ethereal Discord that comes with being slapped unconscious) -high level Numinous Corpus: Tongue (same reason) -flash-bang grenades you got from that Lilim of the War for an unspecified future favor -pepper spray (which is pretty socially acceptable for an Impudite in a female Vessel in a city to have, anyway) -large fire extinguisher (have you ever tried to fight covered in sticky anti-flame foam? note: does not work as well on humans with guns) -calling the cops (good thing the party Balseraph is around to prove to the law that the other guys are in the wrong)
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“The world is going to Hell in a hand-basket, but I’ve got Good News: I saved my soul by switching to Heaven.” —Baruel, former Djinn of the Media, now Cherub of Destiny and the Angel of Good News |
05-20-2011, 12:18 PM | #17 |
Join Date: Apr 2010
Location: South of the Town across from the City by the Bay
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Re: Impudite Dissonance: Inaction condition?
I'd say Impudites, like Mercurians, would feel sorely naked without at least one "defense" song. Corp or Eth Harmony, Eth Attraction, All Charm, Corp or Eth Form, Eth Light, etc. Humans are just so... delicious, that parting with even one of them is such a waste!
That said, the condition is "personally killing -- through action or inaction," which in some ways is more lenient than the Mercurian "violence is dissonant (except demons)... falling under the spell of violent passion." However (barring APG minutae), Mercurians are not necessarily compelled to at least attempt to rescue every person they see that is about to get hit by a bus. Granted, they'd probably do it anyway because they love humanity so much. But just as an Impudite can knock out a Soldier of God (preferably w/ a softer touch), a Mercurian can let let a Soldier of Hell walk into trouble. Sort of a give and take. |
05-20-2011, 03:27 PM | #18 |
Join Date: Nov 2008
Location: Canada
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Re: Impudite Dissonance: Inaction condition?
Mercurians in female vessels can carry a 'rape whistle' in order to attract attention if they're attacked while alone. Even if the bystanders don't get involved, a bunch of witnesses will probably scare off most human attackers.
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There are 10 types of people in the world, those who understand trinary, those who don't, and those who are sick to death of this darn joke. |
05-20-2011, 05:54 PM | #19 |
Join Date: May 2008
Location: Birthplace of the Worst Pizza on the Planet
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Re: Impudite Dissonance: Inaction condition?
So would an Impudite of Fate. Once a human gets tarred with that brush...
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05-20-2011, 05:59 PM | #20 | |
Join Date: May 2008
Location: Birthplace of the Worst Pizza on the Planet
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Re: Impudite Dissonance: Inaction condition?
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My point is that a human might very well find himself with a bunch of wounds from a 'pacifistic' Impudite, mistaking them for Mercurians. Very few fights end in death (which makes Saminga sad), even gunshot wounds. *** Switching the subject, yeah, Impudites are responsible for the deaths that their colleagues cause...which REALLY makes them sad. It also makes them selective in their partners or solo. Let's just say a Calabim/Impudite team, as per 'A Dark Dream', that the Imp facing angels and humans, is going to volunteer dealing with the humans. Tell Birthday Boy how 'pacifistic' Impudites are. |
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Tags |
dissonance, impudite, impudites, inaction, killing, mercurian, mercurians |
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