06-02-2009, 11:23 PM | #71 |
Join Date: Dec 2007
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Re: Phantom abilities
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06-02-2009, 11:55 PM | #72 |
Join Date: May 2005
Location: Lynn, MA
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Re: Phantom abilities
I'd love to hear a Game Dev statement on this. The notion that a phantom can't pick up an inanimate object just sounds beyond ridiculous to me.
The Apportation and Hinder prerequisites suggest this STRONGLY. Living subjects get a resistance roll to Apportation, inanimate objects to not. GURPS Illusions are magic holograms that can be photographed and are not simply "disbelieved" into vanishing, so they move the resistance to the contest rather than the basic spell for living creatures. Inanimate objects should be affected with just the base roll just like Apportation. |
06-03-2009, 10:27 AM | #73 | |
Join Date: Aug 2004
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Re: Phantom abilities
Quote:
Phantom is just a headache, as evidenced by the mental gymnastics needed to make sense of it. I do think that DJ's interpretation is reasonable, if you were to allow the spell... making it a not unplayable improvement on Perfect Illusion, while keeping the aspects that define it as Illusion rather than Creation. |
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Tags |
illusion, magic, phantom |
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