12-12-2010, 01:10 PM | #1 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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[DF] Pregen characters
Inspired by the thread on 1001 magic items, I think that it would be very beneficial to have a thread on pregen DF characters. The rules are as follow:
I'm going to start with a Mystic Knight Baragh Duerkver (250 points) Dwarf Mystic Knight ST 14* [40]; DX 14 [80]; IQ 10 [0]; HT 13† [20]. Damage 1d/2d; BL 51*lb; HP 14 [0]; Will 10 [0]; Per 10 [0]; FP 16‡ [0]. Basic Speed 6.00 [-15]; Basic Move 5§ [0]; Dodge 10¶. Social Background TL: 3 [0]. Templates and Meta-Traits Dwarf (Dungeon Fantasy; p.*DF3:6) [20]; Dwarves (Dungeon Fantasy; p.*DF3:6) [0]; Mystic Knight (Dungeon Fantasy; p.*Pyramid 3.13 p. 16) [0]. Advantages Combat Reflexes [15]; Eldritch Talent 4 [20]; Extra Pickaxe Penchant 1 [5]; Imbue 3 (Magical) [36]; Magery 0 [5]; Signature Gear 2 (Dwarven axes) [2]; Trading Character Points for Money 1 [1]. Disadvantages Code of Honor (Soldier's) [-10]; Honesty (12 or less) [-10]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Nation) [-10]. Quirks: Cannot Float; Careful; Grumbles constantly about the "old times"; Humble; Prefers gems to coins. [-5] Skills Armoury/TL4 (Body Armor) (A) IQ+1 [4]-11; Axe/Mace (A) DX+7 [20]-21**; Blinding Defense (Shield) (VH) DX+1 [1]-15††; Blunting Armor (VH) DX+1 [1]-15††; Brawling (E) DX+1 [2]-15; Chilling Strike (Axe/Mace) (VH) DX+1 [1]-15††; Crippling Blow (Axe/Mace) (VH) DX+1 [1]-15††; Electric Weapon (Axe/Mace) (VH) DX+1 [1]-15††; Energizing Defense (Shield) (VH) DX+1 [1]-15††; Far Shot (Thrown Weapon (Axe/Mace)) (VH) DX+1 [1]-15††; Fast-Draw (One Handed Axe/Mace) (E) DX+1 [1]-15¶; Forced Entry (E) DX+2 [1]-16**; Ghostly Weapon (Axe/Mace) (VH) DX+1 [1]-15††; Guided Weapon (Thrown Weapon (Axe/Mace)) (VH) DX+1 [1]-15††; Hiking (A) HT-1 [1]-12; Impenetrable Armor (VH) DX+1 [1]-15††; Intimidation (A) Will-1 [1]-9; Multi-Shot (Thrown Weapon (Axe/Mace)) (VH) DX+1 [1]-15††; Padded Armor (VH) DX+1 [1]-15††; Penetrating Strike (Axe/Mace) (VH) DX+1 [1]-15††; Penetrating Strike (Thrown Weapon (Axe/Mace)) (VH) DX+1 [1]-15††; Reinforce Armor (VH) DX+1 [1]-15††; Returning Weapon (Thrown Weapon (Axe/Mace)) (VH) DX+1 [1]-15††; Scrounging (E) Per [1]-10; Shield (Shield) (E) DX+2 [4]-16; Strike of Negation (Axe/Mace) (VH) DX+1 [1]-15††; Telescoping Weapon (Axe/Mace) (VH) DX+1 [1]-15††; Thaumatology (VH) IQ+2 [2]-12††; Thrown Weapon (Axe/Mace) (E) DX+4 [4]-18**; Vampiric Weapon (Axe/Mace) (VH) DX+1 [1]-15††; Vengeful Defense (Shield) (VH) DX+1 [1]-15††. **Conditional +2 from 'Lifting ST'. †*Includes +1 from 'Dwarf (Dungeon Fantasy)'. ‡*Includes +3 from 'Dwarf (Dungeon Fantasy)'. §*Includes -1 from 'Dwarf (Dungeon Fantasy)'. ¶*Includes +1 from 'Combat Reflexes'. ***Includes +1 from 'Pickaxe Penchant', +1 from 'Extra Pickaxe Penchant'. ††*Includes +4 from 'Eldritch Talent'. Last edited by Kuroshima; 12-12-2010 at 02:11 PM. Reason: GCA repository link added |
12-12-2010, 01:47 PM | #2 | |
Join Date: Sep 2006
Location: SF Bay Area, CA
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Re: [DF] Pregen characters
Quote:
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12-12-2010, 01:58 PM | #3 | ||
Join Date: Sep 2004
Location: Canada
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Re: [DF] Pregen characters
Quote:
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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12-12-2010, 01:58 PM | #4 |
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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Re: [DF] Pregen characters
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12-12-2010, 01:59 PM | #5 |
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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Re: [DF] Pregen characters
Damn, Bruno. At the same time...
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12-12-2010, 02:05 PM | #6 |
Join Date: Nov 2005
Location: Midwest, USA
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Re: [DF] Pregen characters
Awesome thread! I hope it does well. I don''t play DF, just standard fantasy, but I may try to get into DF by using this thread. I've been needing an excuse. So, my 1001 thread inspired yours and yours might just inspire me to finally get into DF.
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12-12-2010, 02:31 PM | #7 |
Join Date: Sep 2004
Location: Canada
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Re: [DF] Pregen characters
Thogmar The Gigantic
250 points Ogre Barbarian.Thogmar is dim and he knows it; he's fascinated by what all these brilliant people get up to and ashamed of his own thick headedness. In Town, if he's ever let in, he can be found hiding (badly) behind something so he can watch craftsmen do their thing ("ooooooo"). He manages to shomehow be awkwardly endearing. Outside of town, Thogmar smashes things flat with an 18 lb mallet. He relies on hitting the other guy first for his defences. ST 23* [27]; DX 13† [80]; IQ 7‡ [0]; HT 13§ [0]. Damage 2d+1/4d+1; BL 106 lb; HP 30 [13]; Will 7 [0]; Per 12 [25]; FP 13 [0]. Basic Speed 6.00 [-10]; Basic Move 6 [0]; Dodge 9. (SM +1¶). Social Background TL: 1** [0]. Languages: Ogrish (Native/None) [-3]. Templates and Meta-Traits Barbarian (Dungeon Fantasy; p. DF1:4) [0]; Ogre (Dungeon Fantasy; p. DF3:14) [40]. Advantages Charisma 1 [5]; Luck [15]; Outdoorsman 4 [40]; Resistant to Disease (+3 to resist) [3]. Disadvantages Gluttony (12 or less) [-5]; Ham-Fisted -2 [-10]; Low TL -2 [-10]; Overweight [-1]; Sense of Duty (Adventuring companions) [-5]; Shyness (Mild) [-5]. Quirks: Habit (Only eats raw meat); Likes children and baby animals (especially ugly ones); Nosy (Wat you doin? Wat you doin now?). [-3] Skills Animal Handling (Big Cats) (A) IQ [2]-7; Brawling (E) DX+1 [2]-14; Camouflage (E) IQ+6 [1]-13††; Climbing (A) DX-1 [1]-12; Disguise/TL3 (Animals) (A) IQ-1 [2]-6‡‡; Fishing (E) Per+4 [1]-16††; Forced Entry (E) DX+1 [2]-14; Hiking (A) HT-1 [1]-12; Intimidation (A) Will+1 [2]-8§§; Lifting (A) HT [2]-13; Mimicry (Animal Sounds) (H) IQ+2 [1]-9††; Naturalist (Gameworld) (H) IQ+4 [4]-11††; Navigation/TL3 (Land) (A) IQ+4 [2]-11††; Running (A) HT-1 [1]-12; Stealth (A) DX [2]-13; Survival (Mountain) (A) Per+3 [1]-15††; Survival (Swampland) (A) Per+3 [1]-15††; Swimming (E) HT+1 [1]-14¶¶; Throwing (A) DX+1 [4]-14; Tracking (A) Per+3 [1]-15††; Two-Handed Axe/Mace (A) DX+4 [16]-17; Weather Sense (A) IQ [2]-7; Wrestling (A) DX [2]-13. * Includes +10 from 'Racial ST Bonus'; Conditional +1 from 'Overweight' when you resist knockback.Equipment 1× Blanket ($20; 4 lb); 1× Boots (Oversized (+1); $160; 6 lb); 1× Fishhooks & Line ($50); 1× Leather Armor (Oversized (+1); $200; 20 lb); 1× Leather Helm (Oversized (+1); $40; 1 lb); 1× Maul (Oversized; $120; 18 lb); 1× Personal Basics ($5; 1 lb); 1× Pole, 10' ($8; 5 lb); 1× Pouch ($10); 30× Rations ($60; 15 lb); 2× Sack ($60; 6 lb); 1× Small Knife (Oversized; Cheap Quality; $18; 12 oz); 2× Thrown Rock ($0; 84 lb). Some notes on combat: MELEE Attacks Brawling • Punch (14): 2d cr. Brawling • Bite (14): 2d cr. Brawling • Kick (12): 2d+1 cr. Brawling • Kick w/Boots (12): 2d+2 cr. Brawling • Punch w/Rock (14): 2d+1 cr. Maul (17): 4d+7 cr. Small Knife • swing (9): 4d-1 cut. Small Knife • thrust (9): 2d+1 imp. RANGED Attacks Small Knife (9): 2d+1 imp. Thrown Rock (14): 2d+1 cr.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 12-12-2010 at 02:45 PM. |
12-12-2010, 08:38 PM | #8 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [DF] Pregen characters
I'm away from my copy of GCA, so this was done by hand.
Lyndon Glibtongue 250 points High-Elf Bard.Lyndon is one of the most likable guys you'll ever meet. He believes in trying peaceful solutions before violent ones, he's tolerant of other races, and he always has something nice to say. He's also one of the sneakiest S.O.B.s you'll ever meet. He's perfectly willing to lie, cheat, and steal, as long as he can do so without hurting his reputation, and he sometimes relies a little too much on his Mind Control and spells. Lyndon is 5'11", 145 lbs., with fair skin and golden hair. His net reaction modifier from anyone he's able to speak with face-to-face is +4. Given a chance, he'll try to find any excuse to sing or strum his lute, using Musical Influence to improve this further. ST 11 [20]*; DX 12 [40]; IQ 15 [80]*; HT 11 [10]. Damage 1d-1/1d+1; BL 24 lb; HP 11 [0]; Will 15 [0]; Per 15 [0]; FP 11 [0]. Basic Speed 6.00 [5]; Basic Move 6 [0]; Dodge 9; Parry 10; Block 10. Social Background TL: 3 [0]. Languages: Common (Native) [0]. Advantages Appearance (Attractive) [0]*; Bardic Talent 2 [16]; Charisma 1 [5]; Elven Gear [0]*; High Elf [20]; Honest Face [1]; Magery 0 [0]*; Mind Control (PM, -30%) [35]; Musical Ability 2 [5]*; Signature Gear (Cutlass) [3]; Voice [0]*. Disadvantages Chummy [-5]; Compulsive Lying (12) [-15]; Curious (12) [-5]; Sense of Duty (Nature) [0]*; Trickster (12) [-15]; Xenophilia (12) [-10]. Quirks: Goes out of his way to work compliments into conversations. Mild delusion ("I am irresistibly attractive!"). Mild pacifist; prefers negotiation to fighting. Plays up the "stereotypical elf" to pander to expectations. Very concerned about his reputation. [-5] Skills Acting (A) IQ [2]-15; Carousing (E) HT [1]-11; Current Affairs (Regional) (E) IQ [1]-15; Detect Lies (H) Per-2 [1]-13; Diplomacy (H) IQ [1]-15†; Disguise (A) IQ-1 [1]-14; Fast-Draw (Sword) (E) DX [1]-12; Fast-Talk (A) IQ+1 [1]-16†; First Aid (E) IQ [1]-15; Heraldry (A) IQ-1 [1]-14; Hypnotism (H) IQ-2 [1]-13; Interrogation (A) IQ-1 [1]-14; Intimidation (A) Will-1 [1]-14; Merchant (A) IQ-1 [1]-14; Mimicry (Speech) (H) IQ-2 [1]-13; Musical Composition (H) IQ [1]-15‡; Musical Influence (VH) IQ [2]-15‡; Musical Instrument (Lute) (H) IQ [2]-16‡; Observation (A) Per-1 [1]-14; Performance (A) IQ+1 [1]-16†; Poetry (A) IQ-1 [1]-14; Propaganda (A) IQ-1 [1]-14; Public Speaking (A) IQ+2 [1]-17†§; Savoir-Faire (High Society) (E) IQ [1]-15; Scrounging (E) Per [1]-15; Sex Appeal (A) HT+2 [1]-14†¶; Shield (Buckler) (E) DX+2 [4]-14; Shortsword (A) DX+2 [8]-14; Singing (E) HT+4 [1]-16†‡; Stealth (A) DX [2]-12; Streetwise (A) IQ-1 [1]-14; Throwing (A) DX [2]-12. Spells** Command (H) IQ [1]-15; Compel Truth (H) IQ [1]-15; Daze (H) IQ [1]-15; Fascinate (H) IQ [1]-15; Fear (H) IQ [1]-15; Foolishness (H) IQ [1]-15; Forgetfulness (H) IQ [1]-15; Mass Daze (H) IQ [1]-15; Mind-Reading (H) IQ [1]-15; Mind-Search (H) IQ [1]-15; Mind-Sending (H) IQ [1]-15; Panic (H) IQ [1]-15; Permanent Forgetfulness (VH) IQ-1 [1]-14; Persuasion (H) IQ [1]-15; Sense Emotion (H) IQ [1]-15; Sense Life (H) IQ [1]-15; Sleep (H) IQ [1]-15; Truthsayer (H) IQ [1]-15. * Includes High Elf racial modifiers.Equipment Backpack (Small; $60, 3 lbs.); Bandages ($10, 1 lb.)*; Blanket ($20, 4 lbs.)*; Canteen ($10, 3 lbs.)*; Delver's Webbing ($160, 3 lbs.); Elven Rations (21 meals; $95, 3.5 lbs.)*; Fine Ornate Cutlass (1d imp or 1d+2 cut; +1 to reactions; free from Signature Gear, 2 lbs.); Helmet Lamp ($100, 2 lbs.); Leather Armor (DR 2 to all except neck, feet; $260, 16.5 lbs.); Leather Lanyard x2 (for cutlass and lute; $2, 0.2 lb.); Light Shield (DB 1; $25, 2 lbs.); Lute ($150, 5 lbs.); Monster Drool x2 ($40, 1 lb); Oil x3 ($6, 3 lbs.)*; Personal Basics ($5, 1 lb.)*; Rope (3/8", 20 yards; $10, 3 lbs.); Shoes (DR 1 to feet; $40, neg.); Whistle ($5, 0.1 lb.). Lyndon has $2 in coin remaining. Items marked with a * are stored in the backpack; everything else is stored in the webbing, a scabbard, etc. His encumbrance is 53.3 lbs. (Medium Encumbrance) wearing the pack, or 34.8 lbs. (Light Encumbrance) when he takes it off, which he usually does for combat.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} Last edited by PK; 12-13-2010 at 06:09 PM. Reason: Added appearance and racial traits |
12-12-2010, 10:28 PM | #9 |
Join Date: Aug 2004
Location: Reykjavik, Iceland
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Re: [DF] Pregen characters
Name: Mal´Arthrin
Race: High Elf Mal´Arthrin is a aspiring wizards apprentice that has just left his masters care and gone into the big bad world to make it on his own. Wearing dark blue heavy wool cloak over his linen cloths. Only armed with a small knife and his staff. Attributes [134] ST 8 [-10] (ST includes -1 from 'Racial ST Penalty') DX 12 [40] IQ 17 [100] (IQ includes +1 from 'Extra IQ', +1 from 'High Elf (Dungeon Fantasy)') HT 11 [10] HP 8 Will 17 Per 14 [-15] FP 14 [9] Basic Lift 13 Damage 1d-3/1d-2 Basic Speed 5,75 Basic Move 5 Ground Move 5 Water Move 1 Social Background TL: 3 [0] Cultural Familiarities: Languages: Common (Native) [6]; Dragonic (Accented) [4]; Dwarvish (Accented) [4]; Elvish (Native) [0]. Advantages [94] Appearance (Attractive) [4*] Extra IQ (1) (Affects displayed IQ score) [20] Extra Magery (1) [10] Magery (3) [30] Magery 0 [5*] Musical Ability (1) [5*] Voice [10*] * = item is owned by another, point value is included in the other item. Perks [0] Elven Gear [1*] * = item is owned by another, point value is included in the other item. Disadvantages [-35] Bad Temper (15 or less) [-5] Callous [-5] Code of Honor (Professional) [-5] Curious (12 or less) [-5] Racial ST Penalty (-1) (Size) [-10*] Sense of Duty (Adventuring companions) [-5] Sense of Duty (Nature) [-15*] Stubbornness [-5] Workaholic [-5] * = item is owned by another, point value is included in the other item. Quirks [-5] Careful [-1] Distinctive Feature (Scar across face) [-1] Incompetence (Animal Handling) [-1] Slightly absent minded [-1] Uncongenial [-1] Packages [0] High Elf (Dungeon Fantasy) [20] Wizard (Dungeon Fantasy) [0] Skills [33] Alchemy/TL3 IQ/VH - IQ-3 14 [1] Cartography/TL3 IQ/A - IQ-1 16 [1] Diplomacy IQ/H - IQ+0 17 [1] includes: +2 from 'Voice' Fast-Draw (Potion) DX/E - DX+0 12 [1] First Aid/TL3 (Elf) IQ/E - IQ+0 17 [1] First Aid/TL3 (Human) IQ/E - IQ+0 17 [1] Gesture IQ/E - IQ+0 17 [1] Hazardous Materials/TL3 (Magical) IQ/A - IQ-1 16 [1] Hidden Lore (Magical Items Lore) IQ/A - IQ+0 17 [2] Hidden Lore (Magical Writings Lore) IQ/A - IQ-1 16 [1] Hiking HT/A - HT-1 10 [1] Innate Attack (Projectile) DX/E - DX+2 14 [4] Meditation Will/H - Will-2 15 [1] Occultism IQ/A - IQ+0 17 [2] Research/TL3 IQ/A - IQ-1 16 [1] Scrounging Per/E - Per+0 14 [1] Speed-Reading IQ/A - IQ-1 16 [1] Staff DX/A - DX+2 14 [8] Teaching IQ/A - IQ-4 13 [1] includes: -3 from 'Callous' Thaumatology IQ/VH - IQ+1 18 [1] includes: +3 from 'Magery', +1 from 'Extra Magery' Writing IQ/A - IQ-1 16 [1] Spells [29] Apportation IQ/H - IQ+2 19 [1] Armor IQ/H - IQ+2 19 [1] Blur IQ/H - IQ+2 19 [1] Colors IQ/H - IQ+2 19 [1] Continual Light IQ/H - IQ+2 19 [1] Darkness IQ/H - IQ+2 19 [1] Glow IQ/H - IQ+2 19 [1] Grease IQ/H - IQ+2 19 [1] Great Haste IQ/VH - IQ+1 18 [1] Great Healing IQ/VH - IQ+1 18 [1] Haste IQ/H - IQ+2 19 [1] Ignite Fire IQ/H - IQ+2 19 [1] Lend Energy IQ/H - IQ+2 19 [1] Lend Vitality IQ/H - IQ+2 19 [1] Levitation IQ/H - IQ+2 19 [1] Light IQ/H - IQ+2 19 [1] Lockmaster IQ/H - IQ+2 19 [1] Magelock IQ/H - IQ+2 19 [1] Major Healing IQ/VH - IQ+1 18 [1] Might IQ/H - IQ+2 19 [1] Minor Healing IQ/H - IQ+2 19 [1] Missile Shield IQ/H - IQ+2 19 [1] Recover Energy IQ/H - IQ+3 20 [2] Shape Fire IQ/H - IQ+2 19 [1] Shield IQ/H - IQ+2 19 [1] Sunbolt IQ/H - IQ+3 20 [2] Sunlight IQ/H - IQ+2 19 [1] Stats [134] Ads [94] Disads [-35] Quirks [-5] Skills [33] Spells [29] = Total [250] Hand Weapons 1 Quarterstaff LC:4 $10 Wgt:4 staff swing Dam:1d cr Reach:1,2 Parry:12 ST:7† Skill:Staff, DX-5, Polearm-4, Spear-2 staff thrust Dam:1d-1 cr Reach:1,2 Parry:12 ST:7† Skill:Staff, DX-5, Polearm-4, Spear-2 sword swing Dam:1d cr Reach:1,2 Parry:6 ST:9† Skill:Sword!, Two-Handed Sword, DX-5, Broadsword-4, Force Sword-4 sword thrust Dam:1d-2 cr Reach:2 Parry:6 ST:9† Skill:Sword!, Two-Handed Sword, DX-5, Broadsword-4, Force Sword-4 1 Small Knife LC:4 $30 Wgt:.5 swing Dam:1d-5 cut Reach:C,1 Parry:6 ST:5 Skill:Sword!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 thrust Dam:1d-4 imp Reach:C Parry:6 ST:5 Skill:Sword!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes:[1] Ranged Weapons 1 Heavy Cloak LC: Dam:spcl. Acc:1 Range:2 / 2 RoF:1 Shots:T(1) ST:8 Bulk:-6 Rcl: $50 Wgt:5 Notes:[1]/[4] 1 Small Knife LC:4 Dam:1d-4 imp Acc:0 Range:4 / 8 RoF:1 Shots:T(1) ST:5 Bulk:-1 Rcl: $30 Wgt:.5 Armor & Possessions 1 Ankle Boots $80 Wgt:3 Location:feet 1 Backpack, Small $60 Wgt:3 Location: 1 Mirror, Hand $15 Wgt:1 Location: 1 Ordinary Clothes $25 Wgt:2 Location: 1 Powerstone (Energy 5) $595 Wgt:0 Location: 16 Rations $32 Wgt:8 Location: 1 Scroll Case $75 Wgt:1 Location: 1 Water (per gallon) $0 Wgt:8 Location: 1 Wineskin $10 Wgt:.25 Location:
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12-13-2010, 12:59 PM | #10 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [DF] Pregen characters
Good character, but one note -- Dungeon Fantasy doesn't use Powerstones. It uses Power Items (DF1, p. 28).
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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dungeon fantasy, pregen chars |
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