12-23-2016, 12:23 PM | #11 | |
Join Date: Jan 2005
Location: Idaho Falls, Idaho
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Re: [DF] 40 Days Travel Time?
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That is a minimum of 240 meals per person. Using Traveler's rations, that is $480 ($2 per) and 120lbs (0.5 lb per). If you have to carry water too, that could add 160 to 640 lbs. And you have to add container weight to that. The quick thought answer is to bring pack/draft animals, but they need food too (5+lbs per day, comes to mind; so +400 lbs per animal). The better DF answer is to bring a Cleric with Create Food and Create Water, or travel slower and have your scout do lots of hunting along the way. As a GM, I place most of my Dungeons within 2 days travel of a town. |
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12-23-2016, 02:15 PM | #12 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [DF] 40 Days Travel Time?
For the big dungeons I have a town within a days travel, much like a mining town where the adventures provide a lot of the towns income.
This works well for ruined cities or border towns. Remote dungeons are rarely more than a week away from a town or village and Inns (sometimes with a couple of other support buildings like a blacksmith and shop) are fairly common.
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12-23-2016, 02:43 PM | #13 |
Join Date: Jul 2014
Location: New Zealand.
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Re: [DF] 40 Days Travel Time?
How many places 40 days out into the wilderness have tracks good enough for wagons? Or even just an absence of barriers that would stop a wagon.
Delver supply camps maybe? Pay for someone to handle the logistics for those hard to reach dungeons or cut them in on the action?
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12-23-2016, 04:47 PM | #14 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [DF] 40 Days Travel Time?
There are few places on land that humans can't live... but DF worlds aren't full of just humans. So every place is potentially someone's home if not paradise.
Of course sneaking past the man-eating lands or just a dragon's hunting grounds devoid of any sane individual could easily take 40 days.
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12-23-2016, 11:37 PM | #15 |
Join Date: Mar 2008
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Re: [DF] 40 Days Travel Time?
Had one adventure where we had to cross two weeks of desert . Ended up having to buy more pack animals then we liked and having to do what some of the polar expeditions did. Every so many days you use up a pack load of food and water and that animal becomes food.
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12-24-2016, 12:02 AM | #16 |
Join Date: Jul 2014
Location: New Zealand.
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Re: [DF] 40 Days Travel Time?
You here and read about different expeditions that end up moving at a snails pace, a bare handful of miles a day.
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12-24-2016, 02:07 AM | #17 | |
Join Date: Jun 2006
Location: On the road again...
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Re: [DF] 40 Days Travel Time?
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And that 20 miles was on days where the TL5 engineered wagons did not break down, horses and oxen avoided health problems, and they weren't interrupted by Indian and bandit attacks, inclement weather such as early-spring blizzards, etc.
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12-24-2016, 03:03 AM | #18 | |
Join Date: Jun 2006
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Re: [DF] 40 Days Travel Time?
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In bad terrain you don't already know (or have a TL5+ topographic map for) you can expect to waste a lot of time backtracking, bridging or going around obstacles, or having the main party sit still waiting for scouts to return, which makes average straight line distances of a mile or two a day entirely plausible.
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12-24-2016, 08:39 AM | #19 | |
Join Date: Jun 2006
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Re: [DF] 40 Days Travel Time?
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But 40 days isn't a bad estimate for the time to get from one country to another in the days before mechanization. Rome to Paris is about 40 days, Marseilles to Cologne is a little shorter thanks to the rivers, even London to Edinburgh is a 3 week trip.
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-- MA Lloyd Last edited by malloyd; 12-24-2016 at 08:49 AM. |
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12-24-2016, 09:19 AM | #20 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [DF] 40 Days Travel Time?
Ah. My bad, I often forget people do that.
Depends on the campaign. In a Points Of Light campaign, everything that isn't "town" could be that far away. |
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dungeon fantasy |
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