02-25-2016, 02:01 AM | #1 |
Join Date: Nov 2015
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Precognitive Combat (ESP Psionics)
Hey guys. Im currently playing a melee specialist in a TL9 campaign with psionics as advantages. I'd like to have my character develop Jedi-like precognitive abilities for use in combat and elsewhere. I have been having trouble defining this based on the GURPS advantages that I know. Here are my ideas, most of them involve a 6th sense:
360 Vision - this would grant 360 awareness in combat and would justify dodging/ parrying normally out of sight attacks. However, it seems to give to much - I dont want to be able to make out my attacker's face, just be able to react to significant things. Para-Radar - this is similar to 360 vision in that it allows me to approximate Jedi-like combat abilities, but still provides too much detail beyond what i'd like. Danger Sense - this seems to be the best fit, yet my interpretation of it may be too specific. I'd like it to allow unmodified combat options (like 360 vision) against out of view attacks/dangers, but I don't know if that is in the intent of the advantage. The wording is vague... Precognition - perhaps this could be used with some sort of modifiers that decreased the foresight "range" while making the immediate future more focused and specific. I guess what I'm looking for is this: a strong form of danger sense, strong enough to even fight blind if necessary (yes, I know Blind Fighting is a skill, i'd prefer to avoid it), but not approaching a completely detailed sense like Para-radar. Thanks everyone! Last edited by bearit; 02-25-2016 at 02:07 AM. |
02-25-2016, 08:19 AM | #2 |
Join Date: Jan 2015
Location: Madrid, Spain
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Re: Precognitive Combat (ESP Psionics)
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02-25-2016, 08:30 AM | #3 | |
Join Date: Mar 2015
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Re: Precognitive Combat (ESP Psionics)
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You could also assemble a power and add Danger Sense and Enhanced Parry/Dodge, as I could see these falling in line with what you're looking to do. Maybe Enhanced Time Sense as well? Last edited by rnadams2; 02-25-2016 at 08:38 AM. Reason: Fixed embarrasing mistake |
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02-25-2016, 08:59 AM | #4 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Precognitive Combat (ESP Psionics)
Every power you want is in Psionic Powers, pretty much written to work exactly as you describe.
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02-25-2016, 09:04 AM | #5 |
Join Date: Aug 2015
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Re: Precognitive Combat (ESP Psionics)
I'd suggest looking into the Precognitive Parry skill as well, from Martial Arts p. 62. The prerequisites shouldn't be an issue for your character, and it allows you to parry fast projectiles at full skill on a successful roll, unlike at -5 if you were to use Parry Missile Weapons + Enhanced Time Sense. It can also give a +1 to defenses against other types of attacks.
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02-25-2016, 10:17 AM | #6 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Precognitive Combat (ESP Psionics)
Visualization (Reduce Time 7, +140%; Esp, - 10%) [23] [B96, Powers p.87] might be what your Psion is looking for, it will allow you to make an IQ roll every round and get to add the the margin of success (Min +1) to an action. (Divide by 3 in chaotic environments like combat)
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02-26-2016, 10:10 AM | #7 |
Join Date: Oct 2015
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Re: Precognitive Combat (ESP Psionics)
You'd need to buy up a technique to allow you to view outside the normal 120 degree forward arc, but Psionic Powers includes Psidar (or some other ESP power) which allows you to make out your surroundings without having the analytic detail of sight. Or you could add the "Vague" Limitation, which takes away precise understanding of what it is or where it is, turning the sense into more of a geiger counter than radar or camera.
EDIT: the sense your surroundings ability is "Awareness", and includes a Technique "Extended Arc" to give you wider than 120 degree view. Psionic Powers book, page 39-40. Last edited by Mithlas; 02-29-2016 at 08:53 PM. Reason: Found book, looked up specific answer. |
02-27-2016, 10:56 PM | #8 | |
Join Date: Oct 2007
Location: Vermont
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Re: Precognitive Combat (ESP Psionics)
Quote:
Additionally, there's the Timed Defense technique, which could replace the need for 360 Vision.
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My ongoing thread of GURPS versions of DC Comics characters. |
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Tags |
danger sense, jedi, psionics |
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