01-21-2014, 08:46 PM | #1 |
Join Date: Jul 2009
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[HT] Separating the recoil management thingy from the KRISS Vector
Having recently acquired Gunplay and Military Sci-Fi, I was really intrigued with the add-on- and software-heavy approach to infantry combat, so I thought I'd apply a grimy, realistic, "used future" switch to my sci-fi campaign setting. More precisely, I'm aiming for a "shooting an AK-47...with HUD link, targeting programs, gestalt ammo, at targets tagged by a drone flying overhead"-kind of style. That way, I can use High-Tech as a resource and just pimp the guns with TL 9-10 features.
The Super V system seems to be just that kind of late TL8 gadget that doesn't require any radical technological shifts, but still makes the Vector look, handle and perform in a novel and futuristic way. While browsing DeviantArt for inspiration, I came across a few gun concepts that glued a Vector-like box onto all sorts of rifles and pistols, so I thought it would make for subtly futuristic guns that still retained manageable TL8 damage figures. However, the system is mushed into the Vector's stats in Tactical Shooting. I'm not sure how to reverse-engineer it, but comparing it to other .45 guns and SMGs leads me to believe it works something like this:
Alternatively, I thought of maybe making the whole system behave like a compensator - i.e., it doesn't lower Rcl, it adds a bonus to Guns (+1? +2?) when shot in bursts or at RoF 4+. This would make it so that there aren't two disparate systems for reducing bullet spread; the Super V would be in the same category as compensators, muzzle weights and ports. So, how does that look? I kinda got all my info on the system from youtube, so who knows if the gun behaves like that in real life. I appreciate any corrections. |
Tags |
guns, high-tech, modern firepower, tactical shooting |
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