02-07-2015, 02:17 PM | #61 | |
Join Date: Aug 2013
Location: Niterói, Rio de Janeiro, Brazil
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Re: GURPS Powers: Enhanced Senses
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I'm asking because I like wolf-inspired characters, or characters that have shapeshifting for wolf tamplate. The level 2 for Long-Ranged Smell seems to much. It's only -2 for 1 mile, -4 for 10 miles, -6 for -100 miles and -8 for 1000 miles. A Wolf with PER 14, Discriminatory Smell would have Smell 18 at least. This mean that with Long-Range Smell 2 wound be easy to sense things hundreds of miles away. But with only LRS 1, it would be very hard to smell something at 1 mile (-18). Maybe it's irrelevant for most games, but sometimes an extra like realism. And I don't know exactly what to do in this case. Anyway, again, sorry for any english mistakes.
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“He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you.” Last edited by Arcanjo7Sagi; 02-07-2015 at 02:21 PM. |
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02-07-2015, 02:33 PM | #62 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Powers: Enhanced Senses
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How reliable is that smelling prey at 1.75 miles? Is it something the wolves do every time, or more often than not, or is it the very best that has been attained in rare cases? And are the wolves smelling prey that has never been closer than 1.75 miles, or are they smelling trails they left when they were much closer? Are they sniffing the ground, or only the incoming breezes? This is just looking to see if there are ways to rationalize the wolves' actions in a less extreme way; of course, there may not be.
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Bill Stoddard I don't think we're in Oz any more. |
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02-07-2015, 02:51 PM | #63 | ||
Join Date: May 2005
Location: Lynn, MA
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Re: GURPS Powers: Enhanced Senses
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02-07-2015, 03:05 PM | #64 | |
Join Date: Aug 2013
Location: Niterói, Rio de Janeiro, Brazil
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Re: GURPS Powers: Enhanced Senses
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From what I read, 1.75 miles it's in optimum/favorable conditions. Maybe it's their range limit. In GURPS language, I imagine that this number it's not a avarage range, but some "top range" within some conditions. But it seems implicit in the texts that their sense of smell can reach much more that the level 1 of the perk could cover, but not good enough to justify a level 2. Perhaps there may be some way to cut the penalties by half, with a new perk or something like that. Maybe something like this: Long-Ranged Smell 1 - Like the book. Long-Ranged Smell 2 - Half penalty Long-Ranged Smell 3 - Long-Ranged Modifiers. Ok, maybe it's not the ideal yet, but that's what comes to my mind now. PS: Again, sorry for any english mistakes (this is almost a signature now =P).
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“He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you.” Last edited by Arcanjo7Sagi; 02-07-2015 at 03:21 PM. |
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02-07-2015, 03:46 PM | #65 | |||
Banned
Join Date: Aug 2004
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Re: GURPS Powers: Enhanced Senses
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Human senses can't detect thoughts, but you can have Mind Reading with Hypersensory. Quote:
2. "Blood Taste" is Taste-Based, Reversed, that means you should get bonuses for strong tastes and penalties for weak tastes. If the penalty is so great you can't make the roll (2 or less) then it's in such small quantities that a normal human being wouldn't notice it, and Blood Taste isn't going to work. The first build I posted will still work if you can make any type of sense roll on the blood. Quote:
In the second build, you need to notice the blood to put it in you mouth, then make a taste roll, just like "Blood Taste". |
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02-07-2015, 10:31 PM | #66 | |
Banned
Join Date: Aug 2004
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Re: GURPS Powers: Enhanced Senses
Mass Perception (p.26) gives us Detect Matter, is Matter a legal choice for detect?
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02-07-2015, 10:45 PM | #67 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Powers: Enhanced Senses
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Of course, analyzing "matter" doesn't give you as much information as analyzing "minerals"; you can tell the density, probably, but not the chemical composition or the crystallography.
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Bill Stoddard I don't think we're in Oz any more. |
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02-07-2015, 10:58 PM | #68 | |||
Banned
Join Date: Aug 2004
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Re: GURPS Powers: Enhanced Senses
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02-07-2015, 11:32 PM | #69 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Powers: Enhanced Senses
Well, you know, it kind of makes sense to me that matter and energy are equally hard to detect and equally encompassing.
And Kromm's statement has to be taken with a grain of salt. For example, take "Detect matter." Life, as you point out, is normally material. So should Detect Matter let you sense whether a mass of matter was alive or dead? Or if you have Detect Minerals, will it let you know that a lump of rock is a silicon-based lifeform? Probably not; the properties that make it "alive" are not properties of it qua "matter." They're in a different domain. Suppose that I have "Detect Minerals," and you're holding a krugerrand in your hand. No doubt I can detect that it's gold, which is a mineral. I may well be able to tell its mass and that it's a disc. But can I tell that it's money, or estimate its value as money? And yet if I had "Detect Money" I presumably could. Anyway, with really only a bare handful of categorical levels, we're going to have problems where a broader and a narrower category fall onto the same level.
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Bill Stoddard I don't think we're in Oz any more. |
02-07-2015, 11:37 PM | #70 | ||
Banned
Join Date: Aug 2004
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Re: GURPS Powers: Enhanced Senses
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