05-23-2023, 09:12 PM | #41 | |
Join Date: Aug 2004
|
Re: What is your favorite genre and how well does GURPS handle it?
Quote:
If it's more of a broad "just doesn't feel right to me", there's nothing wrong with that. But when people do have concrete objections, those are always interesting to hear.
__________________
T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) |
|
05-24-2023, 02:38 AM | #42 |
Join Date: May 2011
Location: London, E4
|
Re: What is your favorite genre and how well does GURPS handle it?
1) Low Fantasy/Magic Realism
2) Grimdark 3) Urban Fantasy 4) Psi-ence Fiction GURPS does all well. |
05-24-2023, 08:31 PM | #43 |
Join Date: Feb 2005
Location: Virginia, US
|
Re: What is your favorite genre and how well does GURPS handle it?
I've seen far too many "argue-bates" about what this or that setting is this or that genre, so I'm not going to fall into that trap, refplace. :D
My main crush at the moment is the Shadowrun meta-setting, so I guess that's fantasy, sci-fantasy, space opera, cyberpunk, retrofuturism, post-apocalypse, and, for me, a bit of hopepunk thrown in there. As I think about it, this seems to play out in terms of the settings that appeal to me and their constituent "genre". There are some curveballs, though. For example, I generally dislike "supers" settings (to mean four colour supers), but I have a huge crush on the Godsend Agenda, which I imagine to mean that I don't like generic supers. * * * The one thing that I have found that GURPS doesn't do well is... things that it doesn't have rules for. I know, I know, but this can be important for people coming into the system that don't know it inside out and just want to do "a thing" (because of the promise of the universal system). I walked away hard from the system until Thaumatology: Sorcery was released. Ritual Path Magic also did a lot for me. GURPS works well until it doesn't. |
05-25-2023, 02:54 AM | #44 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: What is your favorite genre and how well does GURPS handle it?
Quote:
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
05-25-2023, 05:00 AM | #45 | |
Join Date: Jun 2017
|
Re: What is your favorite genre and how well does GURPS handle it?
Quote:
__________________
Pronoun: "They/She" |
|
05-25-2023, 07:47 AM | #46 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: What is your favorite genre and how well does GURPS handle it?
Quote:
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
|
05-25-2023, 09:21 AM | #47 |
Join Date: Jul 2005
|
Re: What is your favorite genre and how well does GURPS handle it?
The 'tech tree' idea was first seen in the board game CIVILIZATION which Sid Meir took it from. (HARTLAND TREFOIL edition 1980). I'd imagine that something like one is going to be very important in say a post-Apocalypse recovery game. ("First bang the rocks together. No, not those, these. See how it sparks? Get some dry straw...")
I find that with one exception GURPS is satisfactory for everything I've tried using it for. This includes Fantasy (from low and gritty, to medium and political, all the way up to incredibly high fantasy) which is unsurprising because it's what GURPS was first built for. It includes space opera (in the form of INTERSTELLAR WARS), alternate history and time travel (which works its way into almost everything I do), horror and monster hunting. Historical and occasionally Supers. The one thing I don't find it good for is anything where the simulation of a literary genre is more important than the simulation of a real world (ish) event. I'm thinking especially of comedy. While the DISCWORLD adaptation works very well I consider GIRL GENIUS a mistake, not because I dislike GG but because GURPS style brings in a level of clunkiness to the game play that kills the laughs. There are things that GURPS does, presumably to the satisfaction of those who like but I just dislike as an idea. AUTODUEL for instance or MECHA.
__________________
Michael Cule,
Genius for Hire, Gaming Dinosaur Second Class |
05-26-2023, 11:40 PM | #48 | |
Join Date: Feb 2005
Location: Virginia, US
|
Re: What is your favorite genre and how well does GURPS handle it?
Quote:
I can do a great deal in a system that I know, but if I'm coming to GURPS cold as something that I'm adopting because I had an issue or beef with another system? One of the reasons that I came to GURPS was because I had a problem with the Shadowrun system, which included that they used another system for the fantasy version of their game. My vision was to use GURPS because, well, one system is better than three. Why learn three systems of magic when you could learn with some minor variations? Why use three combat systems when you can just deal with one... With all the downward-negotiations of what I wanted to what I could do in [I]GURPS[/I, would it have been better to use the original systems and just be damned with my preferences? I would have just had to deal with using three systems... And don't get me wrong. I'm not shilling or otherwise leveraging this to argue for using "lite" systems. Last edited by Kage2020; 05-26-2023 at 11:48 PM. |
|
05-27-2023, 08:13 AM | #49 | |
Join Date: Aug 2007
|
Re: What is your favorite genre and how well does GURPS handle it?
Quote:
Earthdawn was too much work to do _anything_ beyond basic chargen. I made an Obsideman of maximum strength and toughness but who did no magic and was happy but the campaign died under the weight of the system, eseciallyas it applied to characters who were not so focussed. Note that i came to Shadowrun when it was brand new and this was in fact before much of Gurps was fully developed (1989 v. 1986). So it's not that I knew Gurps that much better. I became _very_ familiar with SR 1-3 and at one time was very impressed with all the buttons to push and levers to pull in the SR magic systems. I opted out at 4 because they seemed frightened that mages and shaman could be different and tried to erase that. I could adapt the SR world to run in Gurps but I wouldn't mind if the magic systems did not work exactly the same (even though i once liked the SR versions). Unhappiness when trying to adapt game mechanics to Gurps is pretty common.
__________________
Fred Brackin |
|
05-27-2023, 08:58 PM | #50 | ||||
Join Date: Feb 2005
Location: Virginia, US
|
Re: What is your favorite genre and how well does GURPS handle it?
Don't get me wrong, you make very valid points in your post.
Quote:
With that said, with such a fantastic resource there can be some problems that a noob has to address. For example,
In reference to the second point, it's kind of like some of the earlier "conversions" of SR that you can find out there. They used the skill-based magic system and had "D&D magic cyberpunk" but in so doing missed out on a whole bunch of flavour. Remembering, of course, that people are sometimes (often) coming to GURPS as an alterative to a pre-established, often dedicated/bespoke, system. Me? I didn't want to use different systems to run a single campaign in the SR meta-setting with Highlander-esque transitions between different parts of the game. Now I'm just in the grind to try and get the project compete because, seriously, too many years faffing around with this darned project. Quote:
This is, however, converting settings and not systems as the 'ole mantra goes. Quote:
If I could figure out how to get those things. Quote:
Which is not something that I'm trying to do. |
||||
|
|