08-22-2006, 02:42 PM | #51 | |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Very Fit and Extra Effort in combat
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Maybe a little too much - would losing 1HP for every batch of -ve FP be more realistic? e.g. FP10 spends 11 FP = -1 FP & -1HP; spend 21 FP = -11 FP and -2 HP?
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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08-22-2006, 02:43 PM | #52 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Very Fit and Extra Effort in combat
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When you get spent after giving your all and you need to catch your breath, you just need to spend a few seconds recovering and getting your breath back, maybe half a minute to a minute if you really blew yourself out, never 5 to 10 minutes unless you're a totally out of shape potato and even then you'd probably be talking about someone with serious health issues.
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Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. -RAH |
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08-22-2006, 02:45 PM | #53 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Very Fit and Extra Effort in combat
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BTW, most people don't (won't) spend all 10 FP in one run/combat, I think... BUT, running out of anaerobic FP in 6 seconds is quite realistic (sprinters don't run at full accel/speed all the time...). And yes, sprinters do try to maintain at least some respectable fitness, despite expending 1FP/turn, because it does help. The only reason why Extra Effort in combat looks silly is that we don't separate the different energy reserves of the human body... and we can't afford that, so we have to put up with fighters passing out if their players are innumerate. ;) |
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08-22-2006, 02:49 PM | #54 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Very Fit and Extra Effort in combat
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08-22-2006, 03:05 PM | #55 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Very Fit and Extra Effort in combat
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This doesn't include the people who push themselves into doing physical damage to themselves since they can end up in the hospital for days, which is clearly HP loss beyond simple FP loss. |
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08-22-2006, 03:09 PM | #56 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Very Fit and Extra Effort in combat
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08-22-2006, 07:51 PM | #57 |
Grim Reaper
Join Date: Aug 2004
Location: Italy
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Re: Very Fit and Extra Effort in combat
Guys please stop this non-sense. There are different types of fuels in our body, and each is consumed and replenished at different rates. Realistic rules should address all that, but frankly it seems a bit too much, at least for the Basic Set.
GURPS uses the middle ground, which doesn't work very well for high intensity short bursts, or long term fatigue. To correct somewhat the latter the system adds special rules on top of the regular FP mechanics (sleep, food and water, heat, cold, etc.). Let's face it, it's a compromise, and usually is good enough to keep players thinking about fatigue. The flavor is there, the real world number not yet. The most problematic area is Extra Effort, if you want a realistic treatment I suggest to ignore the rules in the text, search the forums, and come up with your own specialized mechanic. Beware, previous discussions proved it's not an easy task.
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bye! -- Lut God of the Cult of Stat Normalization Last edited by Luther; 08-22-2006 at 07:56 PM. |
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