06-04-2019, 01:32 PM | #91 |
Join Date: Mar 2019
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Re: TFT Helper - beta test of app
Hopefully you get the combat log I sent. Does your email start with Andrew? And is the punctuation a period?
I know you want to protect your address, but it isn't 100% clear what it is from your description. Hopefully I got it right. And the issue was that I simultaneously won and lost against the wizard. I think he was supposed to kill me first with a sleep spell, but somehow I still got a hit on him and killed him. |
06-05-2019, 12:22 AM | #92 | |
Join Date: Aug 2004
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Re: TFT Helper - beta test of app
Quote:
Thank you! |
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06-05-2019, 12:23 AM | #93 | |
Join Date: Aug 2004
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Re: TFT Helper - beta test of app
Quote:
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06-05-2019, 12:28 AM | #94 |
Join Date: Aug 2004
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Re: TFT Helper - beta test of app
EXTRA NOTE:
One of the first things the app does at startup is figure out if it's on a phone or tablet and rearrange things accordingly. I'm not certain this is always working. After all, I don't have access to all the devices out there. If you have an unusual device and things don't seem to be formatted correctly definitely let me know, and also mention the device on which you observed the awfulness. If you hop over to the About TFT Helper screen you will see, in blue, on the right, the dimensions of your screen as TFT Helper believes them to be. This, along with the device type, is extremely helpful to me. *AND* if you tap the blue dimensions the app will switch from phone to tablet mode. This is a beta-only feature for troubleshooting, and switching while the app is running may not work perfectly, but it may help us nail this down. Don't post spoilers, but if you make it out feel free to boast! |
06-05-2019, 02:22 PM | #95 |
Join Date: Apr 2019
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Re: TFT Helper - beta test of app
Arena Combat - Jon of The Isles vs Flavius. Jon choosing a Shield Rush option - "Runtime:13240#Uncaught ReferenceError: requiredDice is not defined
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06-05-2019, 04:40 PM | #96 | |
Join Date: Aug 2007
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Re: TFT Helper - beta test of app
0.9.3
Last edited by Fuhrmanator; 06-05-2019 at 05:46 PM. Reason: Added bug |
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06-05-2019, 07:16 PM | #97 |
Join Date: Aug 2007
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Re: TFT Helper - beta test of app
More bugs:
I couldn't attack with a whip ever, even when distance was 3-5 yards. It says enemy is not adjacent when action comes up. I threw three sha-ken, had two hit, doing 2 and 4 in the same round, yet no dx penalty appears for the enemy. Again, adjdx must be dynamic and you must keep track of damage received in the same round. Edit: I also want to say that the colored dice in the display are cool. However, on my Samsung Galaxy S9 One UI the yellow die is hard to read, mainly because the white pips don't have enough contrast when the font is small. Last edited by Fuhrmanator; 06-06-2019 at 04:00 AM. Reason: Added info about dice |
06-06-2019, 10:43 AM | #98 |
Join Date: Aug 2004
Location: Mt. Pleasant, Michigan
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Re: TFT Helper - beta test of app
No beta test for me appparently :(
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06-06-2019, 12:11 PM | #99 | |
Join Date: Aug 2007
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Re: TFT Helper - beta test of app
Sorry to pile on:
When a character has a dx penalty of -2 due to 5+ injury, defending on the subsequent round works, but the intention does not work. The penalty seems to stick until the figure attacks. See screenshot. Here's another example: Quote:
Last edited by Fuhrmanator; 06-06-2019 at 12:37 PM. Reason: Combat log |
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06-07-2019, 01:17 AM | #100 |
Join Date: Aug 2004
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Re: TFT Helper - beta test of app
Quick responses:
Thanks everyone for putting in the time it takes to find these things! requiredDice is too defined! I'll have to dig into that. "modern IDEs" sure, but I'm using punch cards. It's just how I learned. As for the dumb yellow die with white pips, that story is too dull for the Designer's Notes article, so let me tell it here... The little dice in the adventure were not part of the original design. But as I first played through combat I thought "You need a 10 or less and you rolled a 12" was not very fun or satisfying. We all know that feeling when we miss a roll. Searching for an easy way to make this better I checked for unicode dice faces, and sure enough there was a set (unicode has lots of crazy stuff in it, let me tell you). So all I had to do was 9655+dieRoll and I could put the individual rolls into the narrative! I liked it and it didn't slow combat down like having an animation for each roll. It was easy. It looked great in both emulators, it looked great on iOS. Then I ran it on Android and tasted the rainbow. I didn't know then and don't know now what Android versions/devices do and don't have the non-standard colored dice. Let's be clear: every unicode reference shows white dice with black pips. But some slack-jawed yahoo at Google decided Android would have colored dice, including the patently useless yellow with white pips. I don't want to cut the little dice out of combat. The next easiest alternative is to put some little PNGs in there with proper dice. Maybe I could make them a tad bigger and give you choice of colors. But so far there have been more pressing concerns. So that's my almost-an-apology to the Android folks. |
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