01-19-2011, 09:58 PM | #1 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Unarmed Combat Flowchart and Cards
EDIT: Updated to reflect requested changed up to and including post #8
Okay, here's my first pass and making a flowchart and combat cards optimized for unarmed combat. Compared to similar efforts I've seen from member of this forum, my offering is shameful. These were done with the iWorks Pages program. Questions and comments welcome.
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Last edited by Captain Joy; 04-29-2015 at 08:23 AM. Reason: fixed bad link |
01-19-2011, 10:05 PM | #2 |
Join Date: Nov 2008
Location: Florida
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Re: Unarmed Combat Flowchart and Cards
Just took a quick glance, but looks nice. On your flowchart, you might want to note that Judo Throw/Arm Lock can follow a parry or grapple. You are also lacking the "Break Free" option, as well as Sprawling from MA.
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01-19-2011, 10:11 PM | #3 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Unarmed Combat Flowchart and Cards
Quote:
Everything you say is true, but after spending...too much time...looking at similarities and differences in grappling techniques, if it matters, I'd make sure you can differentiate Judo Throw from other stuff. Judo Throw is unique, I think, in that after a parry, you can do a Judo Throw WITHOUT first grappling the arm. This is resolved as an attack/defense roll, which if successful, throws AND STUNS the opponent. Edit: The sheet may also benefit from noting that Pins are REGULAR Contests, not QCs. Can make a big difference. An attack/defense roll is the gift that keeps on giving. It's resisted by Parry, which is always less than contest of skill. You can use options like deceptive and telegraphic and All-Out, since it's an attack. Arm Lock first grapples the limb (with Arm Lock; generous), and only then can use engage in the Contest. Judo Throw OFFENSIVELY instead of defensively is a QC resolved as an attack; in this case it's not really better than Arm Lock...but DEFENSIVELY, I have a whole new appreciation for Judo Throw.
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01-19-2011, 11:21 PM | #5 |
Join Date: Aug 2004
Location: Los Angeles
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Re: Unarmed Combat Flowchart and Cards
Numerous places: "if foes has" should be "if foe has" (or "if foes have")
Last page: "Flying Tackls" = "Flying Tackle" Awesome start Captain Joy, very handy.
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01-19-2011, 11:31 PM | #6 |
Join Date: Feb 2007
Location: Reaving along the Black Coast
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Re: Unarmed Combat Flowchart and Cards
"Ship-Combat Maneuvers" headers?
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01-20-2011, 12:35 AM | #8 | |
Join Date: Dec 2007
Location: Zagreb,Croatia
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Re: Unarmed Combat Flowchart and Cards
Quote:
Same typo for Karate punch
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01-20-2011, 07:11 PM | #9 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Unarmed Combat Flowchart and Cards
Thanks for the feedback. I think I was able to address everybody's concerns. The same link should still work.
And, to my understand at least, this Arm Lock to grapple the limb must follow either a successful two-handed Judo or Wrestling parry OR a Judo or Wrestling grapple. The Judo or Wrestling grapple need not target the arm. The followup Arm Lock does that, and at no to hit penalties. Do correct me if I'm wrong.
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Last edited by Captain Joy; 04-29-2015 at 08:32 AM. Reason: updated link |
01-20-2011, 08:40 PM | #10 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Unarmed Combat Flowchart and Cards
Quote:
Your initial grapple, offensively, apparently need not target the arm either. this one's more explicit, although not SUPER-duper so. Grapple the other guy, then go for Arm Lock. I think a fairly natural house rule would be that you do, in fact, have to apply the hit location penalty of -2 for targeting the arm with the initial Arm Lock roll. Edit: p. B376: Judo parries may be one handed (as may Boxing, Brawling, Karate, and DX). Wrestling and Sumo Wrestling both require two hands.
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Tags |
cheat cards, flowcart, game aids, unarmed combat |
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