Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-19-2011, 09:58 PM   #1
Captain Joy
 
Captain Joy's Avatar
 
Join Date: Nov 2006
Location: Heartland, U.S.A.
Default Unarmed Combat Flowchart and Cards

EDIT: Updated to reflect requested changed up to and including post #8

Okay, here's my first pass and making a flowchart and combat cards optimized for unarmed combat.

Compared to similar efforts I've seen from member of this forum, my offering is shameful.

These were done with the iWorks Pages program.

Questions and comments welcome.

Last edited by Captain Joy; 04-29-2015 at 08:23 AM. Reason: fixed bad link
Captain Joy is offline   Reply With Quote
Old 01-19-2011, 10:05 PM   #2
Trachmyr
 
Trachmyr's Avatar
 
Join Date: Nov 2008
Location: Florida
Default Re: Unarmed Combat Flowchart and Cards

Just took a quick glance, but looks nice. On your flowchart, you might want to note that Judo Throw/Arm Lock can follow a parry or grapple. You are also lacking the "Break Free" option, as well as Sprawling from MA.
Trachmyr is offline   Reply With Quote
Old 01-19-2011, 10:11 PM   #3
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Unarmed Combat Flowchart and Cards

Quote:
Originally Posted by Trachmyr View Post
Just took a quick glance, but looks nice. On your flowchart, you might want to note that Judo Throw/Arm Lock can follow a parry or grapple. You are also lacking the "Break Free" option, as well as Sprawling from MA.
Trachmyr:

Everything you say is true, but after spending...too much time...looking at similarities and differences in grappling techniques, if it matters, I'd make sure you can differentiate Judo Throw from other stuff.

Judo Throw is unique, I think, in that after a parry, you can do a Judo Throw WITHOUT first grappling the arm. This is resolved as an attack/defense roll, which if successful, throws AND STUNS the opponent.

Edit: The sheet may also benefit from noting that Pins are REGULAR Contests, not QCs. Can make a big difference.

An attack/defense roll is the gift that keeps on giving. It's resisted by Parry, which is always less than contest of skill. You can use options like deceptive and telegraphic and All-Out, since it's an attack.

Arm Lock first grapples the limb (with Arm Lock; generous), and only then can use engage in the Contest.

Judo Throw OFFENSIVELY instead of defensively is a QC resolved as an attack; in this case it's not really better than Arm Lock...but DEFENSIVELY, I have a whole new appreciation for Judo Throw.
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is offline   Reply With Quote
Old 01-19-2011, 10:42 PM   #4
Psychotime
 
Psychotime's Avatar
 
Join Date: Jun 2009
Default Re: Unarmed Combat Flowchart and Cards

Typos on the Karate attacks.

I didn't know Boxing at DX+1 adds +2/die to my Karate kicks.
__________________
Who is this kid? [link]
Psychotime is offline   Reply With Quote
Old 01-19-2011, 11:21 PM   #5
mook
 
mook's Avatar
 
Join Date: Aug 2004
Location: Los Angeles
Default Re: Unarmed Combat Flowchart and Cards

Numerous places: "if foes has" should be "if foe has" (or "if foes have")
Last page: "Flying Tackls" = "Flying Tackle"

Awesome start Captain Joy, very handy.
__________________
How to Be a GURPS GM, author
Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro)
GURPS Discord, unofficial hangout and real-time chat
mook is offline   Reply With Quote
Old 01-19-2011, 11:31 PM   #6
Amra
 
Join Date: Feb 2007
Location: Reaving along the Black Coast
Default Re: Unarmed Combat Flowchart and Cards

"Ship-Combat Maneuvers" headers?
Amra is offline   Reply With Quote
Old 01-19-2011, 11:41 PM   #7
Psychotime
 
Psychotime's Avatar
 
Join Date: Jun 2009
Default Re: Unarmed Combat Flowchart and Cards

I think we need a resource thread that collects things like these.
__________________
Who is this kid? [link]
Psychotime is offline   Reply With Quote
Old 01-20-2011, 12:35 AM   #8
Agramer
 
Agramer's Avatar
 
Join Date: Dec 2007
Location: Zagreb,Croatia
Default Re: Unarmed Combat Flowchart and Cards

Quote:
Kick
Karate-2
Damage: thr cr
! +1/d6 to thr if you know Boxing at DX
! +2/d6 to thr if you know Boxing at DX+1
! +1 if wearing boots
Should write "if you know Karate ..." instead Boxing

Same typo for Karate punch
__________________
SJG Browser turn based strategy game Ultracorps

Great community...give it a try :)
Agramer is offline   Reply With Quote
Old 01-20-2011, 07:11 PM   #9
Captain Joy
 
Captain Joy's Avatar
 
Join Date: Nov 2006
Location: Heartland, U.S.A.
Default Re: Unarmed Combat Flowchart and Cards

Thanks for the feedback. I think I was able to address everybody's concerns. The same link should still work.

Quote:
Originally Posted by DouglasCole View Post
Arm Lock first grapples the limb (with Arm Lock; generous)
And, to my understand at least, this Arm Lock to grapple the limb must follow either a successful two-handed Judo or Wrestling parry OR a Judo or Wrestling grapple. The Judo or Wrestling grapple need not target the arm. The followup Arm Lock does that, and at no to hit penalties. Do correct me if I'm wrong.

Last edited by Captain Joy; 04-29-2015 at 08:32 AM. Reason: updated link
Captain Joy is offline   Reply With Quote
Old 01-20-2011, 08:40 PM   #10
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Unarmed Combat Flowchart and Cards

Quote:
Originally Posted by Captain Joy View Post
And, to my understand at least, this Arm Lock to grapple the limb must follow either a successful two-handed Judo or Wrestling parry OR a Judo or Wrestling grapple. The Judo or Wrestling grapple need not target the arm. The followup Arm Lock does that, and at no to hit penalties. Do correct me if I'm wrong.
Hrm. Arm or Wrist Lock in Martial Arts p. 65 says you must have two hands free and make a barehanded parry. I believe Wrestling parry REQUIRES two hands, but Judo parry does not. Afterwards, "you may attempt to capture your attacker's arm.." This to me sounds like you do target the arm, but as you say, hit location penalties are not explicit.

Your initial grapple, offensively, apparently need not target the arm either. this one's more explicit, although not SUPER-duper so. Grapple the other guy, then go for Arm Lock.

I think a fairly natural house rule would be that you do, in fact, have to apply the hit location penalty of -2 for targeting the arm with the initial Arm Lock roll.

Edit: p. B376: Judo parries may be one handed (as may Boxing, Brawling, Karate, and DX). Wrestling and Sumo Wrestling both require two hands.
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is offline   Reply With Quote
Reply

Tags
cheat cards, flowcart, game aids, unarmed combat

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:56 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.