05-12-2011, 07:40 PM | #11 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Multiplicative Disadvantages?
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(Example: A ninja in my Chambara game has more than -100 in disads. His master was murdered, and the assassins pinned the blame on him. Now he works for a daimyo as his secret agent, pretending to be a scandalously rude yojimbo by day, and playing the role of terrifying assassin by night. He has an entire ninja clan as an enemy [-40], his extremely hazardous duty to his Clan [-20], and his secret identity [-20], and his -2 status for being a bum/ninja [-10], and that's -90 before we even get into the personality defining disadvantages. He's about the only non-female character (who tend to be saddled with "You're a woman in feudal japan" problems) with so many disadvantage points, but they can happen. I built that character myself, and I wasn't hunting for more points, those were appropriate for the character I was building.)
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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05-12-2011, 07:50 PM | #12 |
Join Date: Dec 2007
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Re: Multiplicative Disadvantages?
The higher the point total of the character, the more limitations on advantages become the important thing and the less disadvantages matter. I don't even bother putting disad limits on super characters who are 1000+ They only encourage people to push whatever limit is set.
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05-12-2011, 08:20 PM | #13 | ||
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Multiplicative Disadvantages?
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I've had a few players, over the years, that would try to get as many points from disads as they could, which is why I use a limit. It tells everyone how messed up I want characters. But, all my players know that if they want something special, I'll consider it in relation to the rest of the game. |
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05-13-2011, 11:02 AM | #14 | |
Join Date: Aug 2004
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Re: Multiplicative Disadvantages?
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*See Dependency. It has the special Enhancement, Aging. |
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Tags |
house rule, multiplicative modifiers |
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