08-17-2012, 06:56 PM | #1 | ||
Join Date: Feb 2012
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Some general injury and bleeding houserules: looking for feedback
Hey y'all, I've been tossing around some houserules on bleeding and injury for a little while, and wanted to see what you guys and gals thought.
These are a bit bookkeeper-ish. Of course, you'll need to keep track of your HP and bleeding, but you'll also need to keep track of injury and bleeding for each of your limbs and extremities. You'll only need these to know when a limb has been crippled, and when it can't bleed any faster, so it's mostly just a matter of writing them down. There are no new rolls, but your bleeding rolls now take a bit more time, since they can deal extra damage based on your margin of failure. This is bound to be a bit cumbersome, but it's the only way to allow deep wounds to bleed profusely. *The injury of each limb is tracked independently, as per Accumulated Wounds, B420. Unlike the standard rules, injuries to limbs and extremities do not affect a character's hit points. Having all your arms and legs will make you bleed out pretty quick, and will definitely put you out of a fight, but it will not kill you instantly. *Bleeding is mostly how it's described on B420. Bleeding is not tracked on a per-wound basis: instead, totals from all wounds are added into the character's bleeding score. Any score other than 0 requires a roll against HT every minute at -1 per 5 points of bleeding injury. The results of this roll are as described in Basic, but you lose 1 extra hit point for every 5 points by which you fail the roll. Critical failures and successes have no special effect. Injuries to the eyes, neck, skull, and vitals cause 2 points of bleeding per point of injury. *Injuries to limbs add to the limb's bleeding total. This total is capped at the amount of cutting damage required to sever the limb: twice its crippling threshold. The bleeding totals from all of your limbs add to your body's total bleeding. Quote:
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I might also wiggle my numbers on the bleeding penalties and margins of failure, mostly so that a severed limb will always kill you without medical attention. I was thinking that -1 for every 4 points of bleeding, and an extra point of damage for every 4 points of failure would be pretty good. Last edited by tfaal; 08-17-2012 at 07:00 PM. |
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08-18-2012, 05:33 AM | #2 | |
Join Date: Oct 2005
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Re: Some general injury and bleeding houserules: looking for feedback
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08-18-2012, 07:05 AM | #3 |
Join Date: Feb 2012
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Re: Some general injury and bleeding houserules: looking for feedback
That's true. Here's my take on it:
Immediate collapse is always a tricky problem, because there aren't many reliable biological causes for it, but at the same time, it's the goal of most martial arts, and the end result of most combat in fiction. However, if we're being realistic, a cut to the arm is a fairly simple case. Excluding surrender, there are only a few factors that could cause a victim to topple over and stop fighting: pain, psychological "fainting", and blood loss. Of those, only blood loss will cause actual lasting unconsciousness. I figured that the Knockdown and Stunning roll from a major wound would be sufficient for pain and psychological collapse. |
Tags |
bleeding, combat, house rule |
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