Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 03-22-2015, 05:12 AM   #1
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Damaging the attacker's weapon

In the Swedish RPG Drakar och Demoner there was a funny rule - you declared whether you were going to parry before you knew whether the attack hit or not. If the parry succeeded and the attack failed, the attacker's weapon took damage. It would be easy to implement in GURPS, but does that seem reasonable?
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote
Old 03-22-2015, 05:21 AM   #2
PseudoFenton
 
PseudoFenton's Avatar
 
Join Date: Apr 2010
Location: Land of the Britons
Default Re: Damaging the attacker's weapon

Not all parries are violent collisions between the two weapons. Deflecting the force of the blow is generally the point of a parry - stopping it short by interposing your weapon can do that, but is harder and would (as you suggest) damage the weapon in question.

There are plenty of rules in GURPS already to handle weapon damage (thanks to your ability to just outright aim for an enemies weapon), so you can just use those. Although I'd say that a successful parry with a margin of 1 or 2 would result in damage, whilst any larger margin represents "proper" deflection of force and results in no damage.

It still lets you notch, dent and chip bits of each others weapons even when aiming to hit the wielder, but doesn't degrade weapons too quickly. That, and/or apply a large penalty to damage rolls (perhaps -2/die), otherwise Parry becomes a very powerful defence option, and you'll find everyone just ignores hit locations and sinks all their skill into deceptive to prevent their weapon getting trashed (or just adopts a ranged only combat style).

EDIT: That'll teach me for reading the post properly - sorry, you suggested declaring a parry first and only damaging a weapon when their attack fails but your parry doesn't.

This makes a lot less sense, parries don't generally try to hit weapons that are already going to miss, otherwise you're playing tennis with the enemies weapon! Aggressive Parrying and Stop Hits sound more like what you're attempting here, which would allow you to try and hit the enemies weapon, Martial Arts 65 and 108 has more details.
__________________
...like a monkey with a wrench.

Last edited by PseudoFenton; 03-22-2015 at 05:25 AM.
PseudoFenton is offline   Reply With Quote
Reply

Tags
homerules, parry

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:02 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.