06-07-2009, 12:00 PM | #1 | |
Join Date: Feb 2006
Location: Chicago, IL
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Power Modifiers [POWERS]
I need some less powerful versions of common power modifiers from GURPS Powers for an upcoming game, but wondered whether I can make things like Mundane Countermeasures worth -5% if I lessen the penalties.
For instance, I want a Nature power modifier (p. P28) worth -10%. Instead of taking out a Mundane Countermeasure, I want it to read: Quote:
Is this a wise tactic to use in my game? Should I balance the power modifiers better?
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06-07-2009, 12:53 PM | #2 |
Join Date: Oct 2007
Location: Vermont
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Re: Power Modifiers [POWERS]
I suspect that it will work just fine.
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06-08-2009, 11:25 AM | #3 | |
Join Date: Aug 2004
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Re: Power Modifiers [POWERS]
Quote:
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