11-14-2016, 06:25 PM | #41 |
Join Date: Sep 2007
|
Re: [Basic] Skill of the week: Speed-Reading and Typing
|
11-14-2016, 06:45 PM | #42 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
|
Re: [Basic] Skill of the week: Speed-Reading and Typing
Given I've actually used a manual type righter, and had to deal with that jamming first hand, you really think article that already made on flawed assation is convince me my experience doesn't exist? And yes I read the Smithsonian one and NOT doe doesn't debunk the jamming concern it barely mentioned it in passing that it part of the myth, it basically ignores in favor if hit Morse code theory and saying others systems where not proven flat out better, which given the goal wasn't to designed the worst layout doesn't hold water neither does their proof that it not the worse system debunk the myth because the debunked a strawman.
|
11-14-2016, 07:13 PM | #43 | |
Join Date: Jun 2006
|
Re: [Basic] Skill of the week: Speed-Reading and Typing
Quote:
And for some reason early patents for different machines even by the same manufacturer *do* have different, and equally random looking, keyboard layouts....
__________________
-- MA Lloyd |
|
11-14-2016, 07:42 PM | #44 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: [Basic] Skill of the week: Speed-Reading and Typing
Is there any evidence to support this as an accurate historical account, rather than an urban legend? The historical study I read claimed that the trials that supposed proved the superiority of Dvorak over QWERTY were far from impartial or properly statistically controlled.
__________________
Bill Stoddard I don't think we're in Oz any more. |
11-14-2016, 07:57 PM | #45 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
|
Re: [Basic] Skill of the week: Speed-Reading and Typing
Quote:
|
|
11-14-2016, 08:38 PM | #46 | |
Join Date: Sep 2007
|
Re: [Basic] Skill of the week: Speed-Reading and Typing
Quote:
The most interesting connection they make, which I'd never heard before, was the initial interest in the Type-Writer for use in receiving Morse code transmissions, where they point out some similarities in the QWERTY layout to patterns in Morse that resemble each other. The closeness of Z and SE, for instance, are supposedly related to the similar of the Morse patterns for those letters, and the corresponding uncertainty of the receiving operator when hearing them. But there's a lot of difference in the early layouts, with some of the changes apparently being nothing more than personal preference or whim of some of the designers, while others were driven by customer feedback after using some prototype models. Certainly the paper doesn't cite any description by the designers of their using any time-motion or reliability studies to motivate their changes. The paper includes a chart measuring distances between typebars in the early machines for common pairs of letters. There's not an obvious association between letter frequency and distance, as you'd expect from the anti-jamming argument. Some of the early changes run exactly counter to this argument. For instance, apparently the period had the place of the R for a while, but the R was later swapped next to the E, which would make that problem worse, not better. The paper also mentions a couple of other legends for the origin of the keyboard layout, including a story that it was chosen to allow salesman to easily impress potential customers with the speed of typing the brand name, "Type-Writer", by putting all those characters on the top row. Another nice story, and it's true enough that you can spell the word just with the top row. But since the early sales demonstrations actually were transcription of dictation or Morse code, there's really nothing to it. Given the lack of any obvious ordering in the layout, people have apparently been inventing their own stories about it for over a hundred years. It's entirely possible that there's a large amount of simple historical accident in the layout, rather than deliberate design to any particular end from first principles. But that doesn't satisfy our desire for just-so stories, so we continue to make them up. |
|
11-14-2016, 09:07 PM | #47 | |
Join Date: Jun 2006
|
Re: [Basic] Skill of the week: Speed-Reading and Typing
Quote:
__________________
-- MA Lloyd |
|
11-15-2016, 04:41 AM | #48 | |
Join Date: Jan 2009
|
Re: [Basic] Skill of the week: Speed-Reading and Typing
Quote:
For either Shorthand or Typing, though, another important function in game is the ability to transcribe interviews, interrogations, and overheard conversations quickly, rather than just having to jot down the general gist of it afterwards (and shorthand and typing are learnable, where Photographic Memory isn't). That's not a big deal in modern games where you can easily record things, but important in certain settings (especially Victorian through Pulp-era detective and horror stories, and to some extent WWII). Mina Murray used it in Dracula. And similarly, Speed-Reading can come up there when you need to find something in your own notes in a hurry. ("What did that cultist we captured say the weakness of this monster was? I need to find it before it eats Fred....") |
|
11-15-2016, 05:31 AM | #49 | |
Join Date: Sep 2007
|
Re: [Basic] Skill of the week: Speed-Reading and Typing
Quote:
I agree that if the goal had been either to slow typists down or prevent jamming (or the first as a way to achieve the second), somebody would have found the diaries or lab notebooks or test results or customer feedback letters about it. Those seem conspicuously lacking. Also, given everyone's eagerness to patent their keyboard layouts, there would have been competing, faster, alternatives that resolved the mechanical issues, or marketed simply on the basis of speed, and those layouts would easily be demonstrated actually to be faster, since their competition was deliberately slowed down and they'd likely have known exactly how the slowing was done. A simple rearrangement of some keys, restoring an earlier arrangement that was too fast, would have sufficed. Jamming problems would more likely be addressed by changes in the design of the typebar mechanism, not rearranging the keycaps over the same machinery. (Consider the Selectric typeball, for instance.) |
|
11-15-2016, 11:35 AM | #50 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: [Basic] Skill of the week: Speed-Reading and Typing
How much typing do you do in English, relative to Icelandic? How much larger is the character set you use in Icelandic? Do you have direct keys for all the Icelandic characters, or do you have to compose them from multi-key sequences?
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
Tags |
basic, page at a glance, skill of the week, speed-reading, typing |
|
|