11-04-2019, 03:21 PM | #181 | |
Join Date: Jun 2012
Location: CA
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Re: Car Wars Sixth Edition
Also - 2.5e encouraged battleship tactics by harshly penalizing speed with very small defensive bonuses compared to the risks of losing control.
Everyone knows this - let's incentive speed/maneuver for defense in 6e. I'm all for this. Quote:
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11-04-2019, 03:49 PM | #182 | |
I do stuff and things.
Join Date: Aug 2004
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Re: Car Wars Sixth Edition
Quote:
Of course, that's only as long as you're not out of control. Don't go out of control.
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Battlegrip.com, my blog about toys. |
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11-05-2019, 01:30 AM | #183 |
Join Date: Sep 2004
Location: Oakland, CA, USA
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Re: Car Wars Sixth Edition
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11-05-2019, 10:39 AM | #184 | |
Join Date: Feb 2016
Location: Lancaster, PA
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Re: Car Wars Sixth Edition
Quote:
- Tokens are "use them or lose them", they don't persist turn over turn, so can't be hoarded while pursuit is broken for use in a heated dogfight. - Speed is very nicely set up as a double-edged sword; the game incentivizes going fast by factoring your speed into defense rolls, but also increases the risk of maneuvers by factoring it into control rolls. Playing "at the limit" you're constantly riding that knife's edge between maximizing your defense and one uncooperative die (or an opponent with high-explosive weapons) negating it. - Phil made the understatement of the week. Not having any say in the car's trajectory when 'out of control' is the least of your worries.
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Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ |
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11-05-2019, 01:24 PM | #185 |
I do stuff and things.
Join Date: Aug 2004
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Re: Car Wars Sixth Edition
This is very important. I've seen players try to keep tokens between rounds, and they have to be reminded of the sequence of play and when tokens are flushed . . . and when they are renewed.
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Battlegrip.com, my blog about toys. |
11-05-2019, 04:27 PM | #186 |
Join Date: Mar 2008
Location: Austin, TX
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Re: Car Wars Sixth Edition
I look forward to the press-your-luck aspect of the game. I have a friend who likes press-your-luck games and who loves cars. He's gonna love this game. :)
Apropro of not much, I just spent the afternoon editing the reference guide for a software security package, and I had to stop and rethink "flushing tokens." Context matters. :D
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Play Ogre? Want an interactive record sheet? Want a random dungeon? How about some tables for that? How about a random encounter? |
11-05-2019, 07:34 PM | #187 |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: Car Wars Sixth Edition
One huge penalty to being out of control was (if I'm recalling correctly), that you lost all of your defense dice for speed, which was usually worse than running into things.
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Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
11-06-2019, 09:15 AM | #188 |
I do stuff and things.
Join Date: Aug 2004
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Re: Car Wars Sixth Edition
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Battlegrip.com, my blog about toys. |
11-06-2019, 09:15 AM | #189 |
I do stuff and things.
Join Date: Aug 2004
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Re: Car Wars Sixth Edition
You lose all base defense. You may have crew/gear that still provides some defense.
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Battlegrip.com, my blog about toys. |
11-06-2019, 09:38 AM | #190 | |
Join Date: Feb 2016
Location: Lancaster, PA
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Re: Car Wars Sixth Edition
Quote:
- In Munchkin, you should know better than to go out of control and pick up a duck sitting in a dungeon. - In Munchkin video games, the primary goal is to go out of control and pick up ducks sitting in dungeons. - In Car Wars 6th, if you end up out of control you are the sitting duck.
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Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ |
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